UPF/Assets/Game/Scripts/Minigame/Skin/SkinsData.cs
2023-02-24 22:14:55 +05:30

11 lines
294 B
C#
Executable File

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine;
[CreateAssetMenu(fileName = "SkinsData", menuName = "upf/SkinsData", order = 0)]
public class SkinsData : ScriptableObject {
[SerializeField]
public SkinShopItemData[] skins;
}