UPF/Assets/Game/Scripts/Structures/GoldMineData.cs
2023-02-24 22:14:55 +05:30

7 lines
192 B
C#
Executable File

using UnityEngine;
[CreateAssetMenu(fileName = "GoldMineStats", menuName = "Game/GoldMineData", order = 1)]
public class GoldMineData : ScriptableObject
{
public GoldMineLevel[] levels;
}