UPF/Assets/Game/Scripts/ChestOpener.cs
2022-09-20 00:16:35 +05:30

106 lines
3.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using System.Threading.Tasks;
using UnityEngine.UI;
public class ChestOpener : MonoBehaviour
{
public static ChestOpener instance;
public GameObject chestOpenPopup;
public bool active => chestOpenPopup.activeSelf;
public Animator chestAnim;
public GameObject gemsDrop;
public GameObject goldDrop;
public GameObject skinDrop;
public ParticleSystem skinBgParticle;
public SkinsData skins;
public GameObject okButton;
void Awake(){
instance = this;
}
public async void OpenChest(int minLuck, int maxLuck){
chestOpenPopup.SetActive(true);
okButton.SetActive(false);
int luckiness= Random.Range(minLuck,maxLuck);
List<SkinShopItemData> baseSkins = new List<SkinShopItemData>();
List<SkinShopItemData> rareSkins = new List<SkinShopItemData>();
List<SkinShopItemData> legendarySkins = new List<SkinShopItemData>();
SkinShopItemData selectedSkin = null;
int gemsCount = 0;
int goldCount = 0;
if(luckiness > 70){
//Skin is rewarded
foreach(SkinShopItemData skin in skins.skins){
if(!DBmanager.SkinsPurchased.Contains(skin.name)){
switch(skin.skinType){
case SkinType.Base:
baseSkins.Add(skin);
break;
case SkinType.Rare:
rareSkins.Add(skin);
break;
case SkinType.Legendary:
legendarySkins.Add(skin);
break;
}
}
}
if(luckiness > 95 && legendarySkins.Count > 0){
selectedSkin = legendarySkins[Random.Range(0,legendarySkins.Count)];
}else if(luckiness > 85 && rareSkins.Count > 0){
selectedSkin = rareSkins[Random.Range(0,rareSkins.Count)];
}else if(baseSkins.Count > 0){
selectedSkin = baseSkins[Random.Range(0,baseSkins.Count)];
}
}
if(luckiness > 50){
gemsCount = Mathf.CeilToInt((float)luckiness / 20f) * 10;
}
goldCount = Mathf.CeilToInt((float)luckiness / 10f) * 1000;
goldDrop.SetActive(goldCount > 0);
gemsDrop.SetActive(gemsCount > 0);
skinDrop.SetActive(selectedSkin!=null);
goldDrop.transform.GetComponentInChildren<TMP_Text>().text = goldCount.ToString("0,000");
gemsDrop.transform.GetComponentInChildren<TMP_Text>().text = gemsCount.ToString();
if(selectedSkin!=null){
skinDrop.transform.GetChild(1).GetComponent<Image>().sprite = selectedSkin.image;
Color bgColor = new Color(0,1,0);
if(rareSkins.Contains(selectedSkin)){
bgColor = new Color(0,1,1);
}else if(legendarySkins.Contains(selectedSkin)){
bgColor = new Color(1,0,0);
}
skinBgParticle.startColor = new Color(bgColor.r,bgColor.g,bgColor.b, skinBgParticle.startColor.a);
}
chestAnim.CrossFadeInFixedTime("openAnim",0.1f);
while(chestAnim.GetCurrentAnimatorStateInfo(0).IsName("openAnim")){
await Task.Delay(10);
}
DBmanager.SetGems(DBmanager.Gems + gemsCount);
DBmanager.SetCoins(DBmanager.Coins + goldCount);
if(selectedSkin!=null){
DBmanager.AddSkin(selectedSkin);
}
okButton.SetActive(true);
}
}