65 lines
2.2 KiB
C#
65 lines
2.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class ExpPass : MonoBehaviour
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{
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public Transform[] items;
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public Transform itemsParent;
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[EasyButtons.Button]
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void GetItems(){
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items = new Transform[itemsParent.childCount];
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for(int i =0; i < items.Length; i++){
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items[i] = itemsParent.GetChild(i);
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}
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}
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void Start()
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{
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DBmanager.OnStateChanged.AddListener(RefreshData);
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RefreshData();
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}
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void RefreshData(){
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for (int i = 0; i < items.Length; i++){
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int curIndex = 0;
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curIndex = i;
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int expPassLevel = (i +1)* 10;
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int expPassReward =(i +1) * 5;
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Transform item = items[i];
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item.GetChild(1).GetComponent<TMP_Text>().text = "Reach Level " + expPassLevel;
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Slider slider = item.GetComponentInChildren<Slider>();
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slider.GetComponentInChildren<TMP_Text>().text = DBmanager.LevelInt + " / " + expPassLevel;
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slider.minValue=0;
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slider.maxValue = expPassLevel;
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slider.value = DBmanager.LevelInt;
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item.GetComponentInChildren<Button>().interactable = expPassLevel <= DBmanager.LevelInt;
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if(expPassLevel <= DBmanager.LevelInt){
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item.GetComponentInChildren<Button>().gameObject.SetActive(!DBmanager.ExpPassCollected.Contains(expPassLevel));
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}
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item.GetComponentInChildren<Button>()?.onClick.AddListener(()=>{CollectExpPass(curIndex);});
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// item
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}
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}
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void CollectExpPass(int i){
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Debug.Log("Collecting Exp Pass (index: " +i+ ")");
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int expPassLevel = (i +1)* 10;
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int expPassReward =(i +1) * 5;
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if(expPassLevel > DBmanager.LevelInt){
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Debug.LogError("Cannot collect, Not enough XP, This should be illegal");
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return;
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}
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DBmanager.AddCollectedExpPass(expPassLevel);
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DBmanager.SetGems(DBmanager.Gems + expPassReward);
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items[i].GetComponentInChildren<Button>().gameObject.SetActive(false);
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}
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}
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