UPF/Assets/Game/Scripts/GetPrice.cs

40 lines
877 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class GetPrice : MonoBehaviour
{
public TMP_Text mytext;
public TMP_Text gemsText;
private float gemsAmount;
private float updatedPrice = 0f;
private float price = 0f;
// Start is called before the first frame update
void Start()
{
updatedPrice = gemsAmount - price;
}
// Update is called once per frame
void Update()
{
}
public void getPrice()
{
if(updatedPrice >= price){
price = float.Parse(mytext.text);
gemsAmount = float.Parse(gemsText.text);
updatedPrice = gemsAmount - price;
gemsText.text = updatedPrice.ToString();
}
else Debug.Log("Not enough gems");
}
}