UPF/Assets/Game/Scripts/TradeMenu.cs
2022-05-25 20:56:27 +05:30

190 lines
6.0 KiB
C#

using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using Newtonsoft.Json;
using UnityEngine;
using UnityEngine.Networking;
using TMPro;
public class TradeMenu : MonoBehaviour
{
public Transform tradeListParent;
public GameObject tradeListItem;
public GameObject refreshIndicator;
public TMP_Text coinsTxt;
public TMP_Text gemsTxt;
public List<GameObject> pooledEntries;
public List<TradeRequest> trades;
[Header("Selected Trade Data")]
public TradeRequest selectedTrade=null;
public TMP_Text sellerNameTxt;
public GameObject coinsItem;
public GameObject gemsItem;
public GameObject metalsItem;
public GameObject oxygenItem;
public Image itemImg;
public Button acceptBtn;
void Start()
{
pooledEntries= new List<GameObject>();
pooledEntries.Add(tradeListItem);
Refresh();
}
// Update is called once per frame
void Update()
{
}
public bool refreshing = false;
public async void Refresh(){
refreshing = true;
refreshIndicator.SetActive(true);
//Clean existing entries
foreach(GameObject entry in pooledEntries){entry.SetActive(false);}
coinsTxt.text = DBmanager.Coins.ToString();
gemsTxt.text = DBmanager.Gems.ToString();
selectedTrade=null;
// if(selectedTrade==null){
coinsItem.SetActive(false);
gemsItem.SetActive(false);
metalsItem.SetActive(false);
oxygenItem.SetActive(false);
acceptBtn.interactable=false;
itemImg.sprite = null;
//}
using (UnityWebRequest www = UnityWebRequest.Get(DBmanager.phpRoot + "get_trades.php"))
{
var operation = www.SendWebRequest();
while (!operation.isDone)
{
await Task.Yield();
}
if (www.downloadHandler.text.ToLower().Contains("0 results"))
{
Debug.Log("No trade requests for now");
}
else
{
string[] splitChars = {"<td>"};
string[] data = www.downloadHandler.text.Split(splitChars,System.StringSplitOptions.RemoveEmptyEntries);
trades = new List<TradeRequest>();
foreach(string row in data){
try{
TradeRequest trade = JsonConvert.DeserializeObject<TradeRequest>(row);
trades.Add(trade);
}catch{
}
}
Debug.Log($"Added {trades.Count} trades from {data.Length} entries");
}
}
//Populate Trade Entries in list
//Fill pool if exceeds
if(trades.Count > pooledEntries.Count){
for(int i =0; i < trades.Count - pooledEntries.Count; i++){
GameObject newEntry = Instantiate(tradeListItem, tradeListParent);
newEntry.SetActive(false);
pooledEntries.Add(newEntry);
}
}
//Set pooled items
for(int i = 0; i < trades.Count;i++){
TradeRequest trade = trades[i];
InventoryItem item = Inventory.GetInventoryItem(trade.item);
if(item ==null){Debug.LogError("Couldn't find any inventory item for " + trade.item); continue;}
pooledEntries[i].SetActive(true);
pooledEntries[i].transform.GetChild(0).GetComponent<Image>().sprite = item.image;
pooledEntries[i].GetComponentInChildren<TMPro.TMP_Text>().text = trade.item;
pooledEntries[i].GetComponent<Button>().onClick.RemoveAllListeners();
pooledEntries[i].GetComponent<Button>().onClick.AddListener(()=>{SelectTrade(trade.id);});
}
refreshIndicator.SetActive(false);
refreshing=false;
}
public void SelectTrade(TradeRequest trade){
SelectTrade(trade.id);
}
public void SelectTrade(int id){
selectedTrade = null;
foreach(TradeRequest trade in trades){
if(trade.id == id){
selectedTrade = trade;
break;
}
}
if(selectedTrade==null){Debug.Log("No matching trade request");return;}
InventoryItem item = Inventory.GetInventoryItem(selectedTrade.item);
itemImg.sprite = item.image;
#region setResource
if(selectedTrade.coins > 0){
coinsItem.SetActive(true);
coinsItem.GetComponentInChildren<TMP_Text>().text = selectedTrade.coins.ToString();
}else{
coinsItem.SetActive(false);
}
if(selectedTrade.gems > 0){
gemsItem.SetActive(true);
gemsItem.GetComponentInChildren<TMP_Text>().text = selectedTrade.gems.ToString();
}else{
gemsItem.SetActive(false);
}
if(selectedTrade.metals > 0){
metalsItem.SetActive(true);
metalsItem.GetComponentInChildren<TMP_Text>().text = selectedTrade.metals.ToString();
}else{
metalsItem.SetActive(false);
}
if(selectedTrade.oxygen > 0){
oxygenItem.SetActive(true);
oxygenItem.GetComponentInChildren<TMP_Text>().text = selectedTrade.oxygen.ToString();
}else{
oxygenItem.SetActive(false);
}
#endregion
sellerNameTxt.text = selectedTrade.seller;
acceptBtn.interactable = (DBmanager.Coins >= selectedTrade.coins) && (DBmanager.Gems >= selectedTrade.gems) && (DBmanager.Metal >= selectedTrade.metals) && (DBmanager.Oxygen >= selectedTrade.oxygen);
}
public void Show(){
gameObject.SetActive(true);
Refresh();
}
public void Close(){
gameObject.SetActive(false);
}
}
[System.Serializable]
public class TradeRequest{
public int id;
public string seller;
public string item;
public int coins;
public int gems;
public int metals;
public int oxygen;
}