UPF/Assets/Game/Scripts/Minigame/Skin/SkinShopManager.cs
2022-12-14 01:49:10 +05:30

369 lines
11 KiB
C#

using TMPro;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SkinShopManager : MonoBehaviour
{
public static SkinShopManager instance;
public RocketSkinStats rocketStats;
public RocketSkinStats rocketPrices;
public static RocketSkinStats RocketStats;
// public static bool availableToUpgrade;
public NewSkinDisplay newSkinDisplay;
public Building skinShopBuilding;
public SkinsData skinsData;
public static SkinsData SkinsData;
public GameObject popup;
public GameObject listItemPrefab;
public Transform listItemsParent;
public Button btn_Equip;
public Button btn_Buy;
public TMP_Text txt_buy_gold,txt_buy_metal;
public Button btn_Upgrade;
public RocketUpgradePanel upgradePanel;
public static SkinShopItemData selectedSkin;
public int[] prices;
public static int[] Prices => instance.prices;
List<SkinShopItem> skinShopItems=new List<SkinShopItem>();
void Awake() {
instance = this;
RocketStats = rocketStats;
SkinsData = skinsData;
}
void Start()
{
Populate();
btn_Equip.onClick.AddListener(onEquip);
btn_Buy.onClick.AddListener(onBuy);
btn_Upgrade.onClick.AddListener(onUpgrade);
}
public void Show(){
Populate();
popup.SetActive(true);
}
List<SkinShopItemData> skinsAvailableToPurchase= new List<SkinShopItemData>();
public void Populate(){
// int purchasedFlagships=0;
// int flagshipsCount=0;
//Validate skins list
if(DBmanager.SkinsPurchased.Count <=0){
foreach(SkinShopItemData skin in skinsData.skins){
if(skin.price_metal==0 && skin.price_gold==0){ //Defaults
DBmanager.PurchaseSkin(skin);
if(GetEquipedSkin().Length <=0){
EquipSkin(skin.name);
}
}
}
}
//PURGE
for(int i=0;i < listItemsParent.childCount;i++){
Destroy(listItemsParent.GetChild(i).gameObject);
}
skinsAvailableToPurchase = new List<SkinShopItemData>();
skinShopItems = new List<SkinShopItem>();
for(int i=0; i<skinsData.skins.Length;i++){
int rarity = getRarityInt(skinsData.skins[i]);
// bool isAvailable = skinShopBuilding.curLevel >= rarity;
// if(!isAvailable){continue;}
bool isOwned = DBmanager.GetSkinIdByName(skinsData.skins[i].name) >= 0;
// if(skinShopBuilding.curLevel == rarity){
// flagshipsCount++;
// if(isOwned){
// purchasedFlagships++;
// }
// }
if(!isOwned){
// skinsAvailableToPurchase.Add(skinsData.skins[i]);
}else{
if(!DBmanager.GetSkinByName(skinsData.skins[i].name).built){
continue;
}
SkinShopItem newItem = Instantiate(listItemPrefab, listItemsParent).GetComponent<SkinShopItem>();
newItem.Set(skinsData.skins[i],isOwned);
skinShopItems.Add(newItem);
}
// newItem.backgroundImg.color = (skinsData.skins[i].skinType==SkinType.Base) ? basicColor : (skinsData.skins[i].skinType==SkinType.Rare ? rareColor : legendaryColor);
}
Debug.Log("Question ships: " +skinsAvailableToPurchase.Count);
foreach(SkinShopItemData skin in skinsAvailableToPurchase){
int rarity = getRarityInt(skin);
SkinShopItem newItem = Instantiate(listItemPrefab, listItemsParent).GetComponent<SkinShopItem>();
newItem.Set(skin,false);
skinShopItems.Add(newItem);
}
// availableToUpgrade = purchasedFlagships >= ((float)flagshipsCount/2f);
SelectItem(selectedSkin,true);
}
int getRarityInt(SkinShopItemData skin){
int rarity = 0;
if(skin.skinType == SkinType.Rare){rarity=1;}
if(skin.skinType == SkinType.Legendary){rarity=3;}
if(skin.skinType == SkinType.Epic){rarity=2;}
return rarity;
}
public void SelectItem(int index){
skinShopItems[index].OnClick();
}
public void SelectItem(SkinShopItemData data, bool Available){
selectedSkin = data;
if(data==null){
btn_Equip.gameObject.SetActive(false); btn_Buy.gameObject.SetActive(false);
return;
}
if(DBmanager.GetSkinIdByName(data.name)>=0){ // <-- purchased
btn_Equip.gameObject.SetActive(true);
btn_Upgrade.gameObject.SetActive(getRarityInt(data) <= skinShopBuilding.curLevel);
btn_Buy.gameObject.SetActive(false);
btn_Equip.interactable = GetEquipedSkin() != data.name; // <-- disable equip button if already equipped
}else{
btn_Buy.gameObject.SetActive(true);
btn_Equip.gameObject.SetActive(false);
btn_Upgrade.gameObject.SetActive(false);
bool affordable = DBmanager.Metal >= data.price_metal && DBmanager.Coins >= data.price_gold;
btn_Buy.interactable = affordable;
txt_buy_gold.text = data.price_gold.ToString();
txt_buy_metal.text = data.price_metal.ToString();
txt_buy_gold.gameObject.SetActive(data.price_gold > 0);
txt_buy_metal.gameObject.SetActive(data.price_metal > 0);
}
foreach(SkinShopItem item in skinShopItems){
item.OnSelectionChanged(data.name);
}
AudioManager.instnace.UIClick();
}
void onEquip(){
EquipSkin(selectedSkin.name);
Populate();
}
public void EquipSkin(SkinShopItemData skin){
EquipSkin(skin.name);
Populate();
}
void onUpgrade(){
upgradePanel.Show(selectedSkin.name);
}
public void onBuy(){
List<SkinShopItemData> skinsInSameRarity = new List<SkinShopItemData>();
foreach(SkinShopItemData skin in skinsAvailableToPurchase){
if(skin.skinType == selectedSkin.skinType){
skinsInSameRarity.Add(skin);
}
}
SkinShopItemData randomSkin = skinsInSameRarity[UnityEngine.Random.Range(0,skinsInSameRarity.Count)];
DBmanager.PurchaseSkin(randomSkin);
SkinShopManager.instance.Populate();
newSkinDisplay.Show(randomSkin);
}
public static void EquipSkin(string skin){
PlayerPrefs.SetString("shipSkin", skin);
PlayerPrefs.Save();
}
//Helpers
public static string GetEquipedSkin(){
if(PlayerPrefs.HasKey("shipSkin")){
return PlayerPrefs.GetString("shipSkin");
}
return "Default";
}
public static int GetRarityIndexFromName(string name){
int rarityIndex = 0;
foreach(SkinShopItemData item in SkinsData.skins){
if(item.name == name){
//this is it
if(item.price_gold <= 0 && item.price_metal <=0){
rarityIndex=0;
}else if(item.skinType == SkinType.Base){
rarityIndex=1;
}else if(item.skinType == SkinType.Rare){
rarityIndex = 2;
}else if(item.skinType == SkinType.Epic){
rarityIndex = 3;
}else{
rarityIndex=4;
}
break;
}
}
return rarityIndex;
}
public static SkinShopItemData GetSkinDataByName(string name){
int rarityIndex = 0;
foreach(SkinShopItemData item in SkinsData.skins){
if(item.name == name){
//this is it
return item;
}
}
return null;
}
public static SkinType GetRarityFromName(string name){
return GetRarityFromIndex(GetRarityIndexFromName(name));
}
public static SkinType GetRarityFromIndex(int id){
if(id==0){
return SkinType.Default;
}else if(id==1){
return SkinType.Base;
}else if(id==2){
return SkinType.Rare;
}else if(id ==3){
return SkinType.Epic;
}else{
return SkinType.Legendary;
}
}
public static Color getRarityColor(SkinShopItemData skin){
Color color = new Color(0,1,0);
if(skin.skinType == SkinType.Rare){
color = new Color(0,1,1);
}else if(skin.skinType == SkinType.Legendary){
color = new Color(1,0,0);
}
return color;
}
public static RocketLevel[] GetStatsForRarity(SkinShopItemData data){
if(data.price_gold == 0 && data.price_metal ==0){
return RocketStats.baseLevels;
}else if(data.skinType == SkinType.Base){
return RocketStats.commonLevels;
}else if(data.skinType == SkinType.Rare){
return RocketStats.rareLevels;
}else if(data.skinType == SkinType.Epic){
return RocketStats.epicLevels;
}else{
return RocketStats.legendaryLevels;
}
}
public static RocketLevel[] GetStatsForRarity(SkinType data){
if(data == SkinType.Default){
return RocketStats.baseLevels;
}else if(data == SkinType.Base){
return RocketStats.commonLevels;
}else if(data == SkinType.Rare){
return RocketStats.rareLevels;
}else if(data == SkinType.Epic){
return RocketStats.epicLevels;
}else{
return RocketStats.legendaryLevels;
}
}
public static RocketLevel[] GetPriceForRarity(SkinType data){
if(data == SkinType.Default){
return instance.rocketPrices.baseLevels;
}else if(data == SkinType.Base){
return instance.rocketPrices.commonLevels;
}else if(data == SkinType.Rare){
return instance.rocketPrices.rareLevels;
}else if(data == SkinType.Epic){
return instance.rocketPrices.epicLevels;
}else{
return instance.rocketPrices.legendaryLevels;
}
}
public static string GetRarityName(SkinType data){
if(data == SkinType.Default){
return "Basic";
}else if(data == SkinType.Base){
return "Common";
}else if(data == SkinType.Rare){
return "Rare";
}else if(data == SkinType.Epic){
return "Epic";
}else{
return "Legendary";
}
}
public static Color GetRarityColor(SkinType data){
if(data == SkinType.Default){
return Color.grey;
}else if(data == SkinType.Base){
return Color.green;
}else if(data == SkinType.Rare){
return Color.blue;
}else if(data == SkinType.Epic){
return Color.magenta;
}else{
return Color.red;
}
}
}
[Serializable]public class SkinShopItemData{
public string name;
public Sprite image;
public int price_gold,price_metal;
public SkinType skinType;
}
public enum SkinType{
Default,
Base,
Rare,
Legendary,
Epic
}
[Serializable]
public class RocketLevel{
public int Level;
public int goldCost;
public int metalCost;
public float moonMultiplier;
public float speedMultiplier;
public float boostConsumption;
}