418 lines
20 KiB
C#
418 lines
20 KiB
C#
using UnityEngine.UI;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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public class SelectedItemMenu : MonoBehaviour
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{
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public static SelectedItemMenu instance;
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public Text nameTxt;
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public Button upgradeMenuBtn;
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public Button infoBtn;
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public CollectBtn collectBtn;
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// public Button joinHallBtn;
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public Button repairRocketsBtn;
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public Button tradingPostBtn;
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public Button designLabBtn;
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public TradingPost tradingPost;
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public DesignLab designLab;
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[Header("info menu")]
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public GameObject infoMenu;
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public TMP_Text levelTxt;
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public TMP_Text buildingName;
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public TMP_Text descriptionTxt;
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[Header("upgrade menu")]
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public GameObject upgradeMenu;
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// public GameObject goldmineUpgradeMenu;
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// public TMP_Text goldMineUpgradeMenuTitle;
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public Button btn_gold_prod;
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public Button btn_gold_cap;
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public Transform upgrade_statParent;
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public TMP_Text upgrade_tierTxt;
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public TMP_Text upgrade_buildingName;
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public TMP_Text extraDetailsTxt;
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public Button upgradeBtn;
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[Header("Special buildings")]
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public BuildingData goldMineBuilding;
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public BuildingData solarPanelsBuilding;
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public BuildingData designLabBuilding;
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public BuildingData rocketRepair;
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public BuildingData tradePost;
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void Awake(){
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instance=this;
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}
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void Start()
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{
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Selector.OnSelectedChanged.AddListener(OnSelectionChanged);
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upgradeMenuBtn.onClick.AddListener(OnUpgradeMenuClicked);
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infoBtn.onClick.AddListener(OnInfoClicked);
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upgradeBtn.onClick.AddListener(OnUpgrade);
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collectBtn.btn.onClick.AddListener(OnCollect);
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repairRocketsBtn.onClick.AddListener(OpenSkinMenu);
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tradingPostBtn.onClick.AddListener(OpenTradingPost);
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designLabBtn.onClick.AddListener(OpenDesignLab);
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btn_gold_cap.onClick.AddListener(OnGoldmineCapUpgrade);
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btn_gold_prod.onClick.AddListener(OnGoldmineProdUpgrade);
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}
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Building lastSelectedBuilding = null;
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IEnumerator DoubleClickTimer(Building b){
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yield return new WaitForSeconds(0.05f);
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lastSelectedBuilding = Selector.selectedBuilding;
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yield return new WaitForSeconds(0.2f);
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lastSelectedBuilding = null;
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Debug.Log("Reset tap");
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}
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void OnSelectionChanged()
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{
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if(lastSelectedBuilding == null){
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Debug.Log("First tap");
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}else{
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//Double Clicked
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Debug.Log("Second tap");
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if(Selector.selectedData == rocketRepair){
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OpenSkinMenu();
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}else if(Selector.selectedData == tradePost){
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OpenTradingPost();
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}else if(Selector.selectedData == designLabBuilding){
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OpenDesignLab();
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}else if(Selector.selectedData == goldMineBuilding || Selector.selectedData == solarPanelsBuilding){
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Debug.Log("Double tapped on a collectable");
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CollectBtn.instance.OnClick();
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}
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}
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StartCoroutine(DoubleClickTimer(Selector.selectedBuilding));
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if (Selector.selectedBuilding != null)
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{
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infoBtn.gameObject.SetActive(true);
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if (Selector.selectedData.levels.Count <= 1)
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{
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upgradeMenuBtn.gameObject.SetActive(false);
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}
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else
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{
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upgradeMenuBtn.gameObject.SetActive(true);
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}
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if(Selector.selectedData.collectable){
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collectBtn.gameObject.SetActive(true);
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Debug.Log("Last collected : " +Selector.selectedBuilding.lastCollected );
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collectBtn.Set(Selector.selectedData.buildingName,Selector.selectedBuilding.lastCollected,Selector.selectedData.productinoRates[Selector.selectedBuilding.curLevel],Selector.selectedData.resourceType);
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}else{
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collectBtn.gameObject.SetActive(false);
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}
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// joinHallBtn.gameObject.SetActive((Selector.selectedData == mainHall));
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repairRocketsBtn.gameObject.SetActive((Selector.selectedData == rocketRepair));
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tradingPostBtn.gameObject.SetActive((Selector.selectedData == tradePost));
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designLabBtn.gameObject.SetActive((Selector.selectedData == designLabBuilding));
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}
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else
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{
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upgradeMenuBtn.gameObject.SetActive(false);
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infoBtn.gameObject.SetActive(false);
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collectBtn.gameObject.SetActive(false);
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// joinHallBtn.gameObject.SetActive(false);
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repairRocketsBtn.gameObject.SetActive(false);
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}
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upgradeMenu.SetActive(false);
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infoMenu.SetActive(false);
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}
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public void OnUpgradeMenuClicked()
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{
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extraDetailsTxt.gameObject.SetActive(false);
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// Debug.Log("Opening Upgrade Menu for : " + Selector.selectedBuilding.buildingData.name);
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AudioManager.instnace.UIPopup();
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upgradeMenu.SetActive(true);
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upgrade_buildingName.text = Selector.selectedBuilding.buildingData.buildingName;
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bool isGoldMine = Selector.selectedBuilding.GetComponent<GoldMine>()!=null;
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bool isSolarPanel = Selector.selectedBuilding.GetComponent<SolarPanels>()!=null;
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List<BuildingStat> stats = Selector.selectedBuilding.buildingData.levels[Selector.selectedBuilding.curLevel].stats;
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for (int i = 0; i < upgrade_statParent.childCount; i++)
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{
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bool hasDataForThis = i < stats.Count;
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upgrade_statParent.GetChild(i).gameObject.SetActive(hasDataForThis);
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if (hasDataForThis)
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{
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upgrade_statParent.GetChild(i).GetChild(0).GetComponent<TMP_Text>().text = stats[i].name;
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string nextLevelStat = ((Selector.selectedBuilding.buildingData.levels.Count-1 > Selector.selectedBuilding.curLevel) ? $" <color=green> -> {Selector.selectedBuilding.buildingData.levels[Selector.selectedBuilding.curLevel+1].stats[i].value}</color>" : "");
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upgrade_statParent.GetChild(i).GetChild(1).GetComponent<TMP_Text>().text = stats[i].value + (isGoldMine || isSolarPanel? "":nextLevelStat);
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upgrade_statParent.GetChild(i).GetChild(2).GetComponent<Image>().sprite = stats[i].image;
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}
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}
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if(isGoldMine || isSolarPanel){ //Special path for gold mine
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// for(int i=0; i < upgrade_tierIndicators.Length;i++){ //No rarity tag for you
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// upgrade_tierIndicators[i].SetActive(false);
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// }
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upgrade_tierTxt.text = "";
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if (Selector.selectedBuilding.curLevel < Selector.selectedData.levels.Count - 1){
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// upgradeBtn.interactable = true;
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// // upgradeBtn.GetComponentInChildren<TMP_Text>().text = "Upgrade";
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// upgradeBtn.transform.GetChild(1).gameObject.SetActive(false);
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// upgradeBtn.transform.GetChild(2).gameObject.SetActive(false);
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// upgradeBtn.transform.GetChild(3).gameObject.SetActive(true);
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upgradeBtn.gameObject.SetActive(false);
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btn_gold_cap.gameObject.SetActive(true);
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btn_gold_prod.gameObject.SetActive(true);
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OnUpgrade();
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}
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return;
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}
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upgradeBtn.gameObject.SetActive(true);
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btn_gold_cap.gameObject.SetActive(false);
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btn_gold_prod.gameObject.SetActive(false);
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upgradeBtn.transform.GetChild(3).gameObject.SetActive(false); //Not gold mine, no choice
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upgrade_tierTxt.text = BuildingManager.GetStatValue(Selector.selectedBuilding,"Level");
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if (Selector.selectedBuilding.curLevel < Selector.selectedData.levels.Count - 1)
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{
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int goldPrice = Selector.selectedData.levels[Selector.selectedBuilding.curLevel + 1].price;
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int metalPrice = Selector.selectedData.levels[Selector.selectedBuilding.curLevel + 1].metal_price;
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upgradeBtn.interactable = goldPrice <= DBmanager.Coins && metalPrice <= DBmanager.Metal;
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upgradeBtn.transform.GetChild(1).gameObject.SetActive(true);
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upgradeBtn.transform.GetChild(2).gameObject.SetActive(false);
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upgradeBtn.transform.GetChild(1).GetChild(0).gameObject.SetActive(goldPrice>0);
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upgradeBtn.transform.GetChild(1).GetChild(0).GetComponentInChildren<TMP_Text>().text = goldPrice.ToString();
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upgradeBtn.transform.GetChild(1).GetChild(1).gameObject.SetActive(metalPrice>0);
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upgradeBtn.transform.GetChild(1).GetChild(1).GetComponentInChildren<TMP_Text>().text = metalPrice.ToString();
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}
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else
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{
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upgradeBtn.interactable = false;
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// upgradeBtn.GetComponentInChildren<TMP_Text>().text = "MAX!";
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upgradeBtn.transform.GetChild(1).gameObject.SetActive(false);
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upgradeBtn.transform.GetChild(2).gameObject.SetActive(true);
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Debug.Log("Already max");
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}
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// if(Selector.selectedData == rocketRepair){
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// SkinShopManager.instance.Populate();
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// upgradeBtn.interactable= (SkinShopManager.availableToUpgrade);
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// if(!SkinShopManager.availableToUpgrade && Selector.selectedBuilding.curLevel < Selector.selectedData.levels.Count-1){
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// // MessageDialog.instance.ShowMessage("Notice!","You have to purchase half of the best rarity skins available to upgrade");
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// extraDetailsTxt.gameObject.SetActive(true);
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// extraDetailsTxt.text = "You have to purchase half of the best rarity skins available to upgrade";
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// extraDetailsTxt.color = Color.red;
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// }
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// }
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if (upgrade_statParent.childCount < stats.Count)
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{
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Debug.LogError("Please add another slot for stats in upgrade menu.\nSlots not enough for " + Selector.selectedBuilding.buildingData.name + " , " + upgrade_statParent.childCount + " slots for " + stats.Count + " stats");
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}
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}
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public void HideUpgradeMenu(){
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upgradeMenu.SetActive(false);
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}
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public void OnUpgrade()
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{
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if(Selector.selectedBuilding.GetComponent<GoldMine>()!=null){
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AudioManager.instnace.UIPopup();
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// goldMineUpgradeMenuTitle.text = "Upgrade Gold Mine";
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// goldmineUpgradeMenu.SetActive(true);
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int L = Selector.selectedBuilding.curLevel+1;
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int C = GoldMine.GetCapacityRateByLevel(L);
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int P = GoldMine.GetProductionRateByLevel(L);
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//Calculate prices
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int gold_cost_p = GoldMine.GetGoldCostForProduction(L);
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int metal_cost_p = GoldMine.GetMetalCostForProduction(L);
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int gold_cost_c = GoldMine.GetGoldCostForCapacity(L);
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int metal_cost_c = GoldMine.GetMetalCostForCapacity(L);
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if(P>=GoldMine.LevelsCount){
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btn_gold_prod.interactable=false;
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btn_gold_prod.transform.Find("Price/txt_price").GetComponent<TMP_Text>().text = "Max!";
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btn_gold_prod.transform.Find("Price/txt_price_metal").gameObject.SetActive(false);
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btn_gold_prod.transform.Find("Price/txt_price").gameObject.SetActive(true);
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}
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else{
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bool affroadable = DBmanager.Coins >= gold_cost_p && DBmanager.Metal >= metal_cost_p;
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btn_gold_prod.interactable=affroadable;
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btn_gold_prod.transform.Find("Price/txt_price").GetComponent<TMP_Text>().text = gold_cost_p.ToString();
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btn_gold_prod.transform.Find("Price/txt_price_metal").GetComponent<TMP_Text>().text = metal_cost_p.ToString();
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btn_gold_prod.transform.Find("Price/txt_price").gameObject.SetActive(gold_cost_p>0);
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btn_gold_prod.transform.Find("Price/txt_price_metal").gameObject.SetActive(metal_cost_p>0);
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}
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if(C>=GoldMine.LevelsCount){
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btn_gold_cap.interactable = false;
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btn_gold_cap.transform.Find("Price/txt_price").GetComponent<TMP_Text>().text = "Max!";
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btn_gold_cap.transform.Find("Price/txt_price_metal").gameObject.SetActive(false);
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btn_gold_cap.transform.Find("Price/txt_price").gameObject.SetActive(true);
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}
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else{
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bool affroadable = DBmanager.Coins >= gold_cost_c && DBmanager.Metal >= metal_cost_c;
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btn_gold_cap.interactable=affroadable;
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btn_gold_cap.transform.Find("Price/txt_price").GetComponent<TMP_Text>().text = gold_cost_c.ToString();
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btn_gold_cap.transform.Find("Price/txt_price_metal").GetComponent<TMP_Text>().text = metal_cost_c.ToString();
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btn_gold_cap.transform.Find("Price/txt_price").gameObject.SetActive(gold_cost_c > 0);
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btn_gold_cap.transform.Find("Price/txt_price_metal").gameObject.SetActive(metal_cost_c > 0);
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}
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return;
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}else if(Selector.selectedBuilding.GetComponent<SolarPanels>()!=null){
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AudioManager.instnace.UIPopup();
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// goldmineUpgradeMenu.SetActive(true);
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// goldMineUpgradeMenuTitle.text = "Upgrade Solar Panels";
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int L = Selector.selectedBuilding.curLevel+1;
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int C = SolarPanels.GetCapacityRateByLevel(L);
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int P = SolarPanels.GetProductionRateByLevel(L);
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//Calculate prices
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int gold_cost_p = SolarPanels.GetGoldCostForProduction(L);
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int metal_cost_p = SolarPanels.GetMetalCostForProduction(L);
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int gold_cost_c = SolarPanels.GetGoldCostForCapacity(L);
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int metal_cost_c = SolarPanels.GetMetalCostForCapacity(L);
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if(P>=SolarPanels.LevelsCount){
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btn_gold_prod.interactable=false;
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btn_gold_prod.transform.Find("Price/txt_price").GetComponent<TMP_Text>().text = "Max!";
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btn_gold_prod.transform.Find("Price/txt_price_metal").gameObject.SetActive(false);
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btn_gold_prod.transform.Find("Price/txt_price").gameObject.SetActive(true);
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}
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else{
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bool affroadable = DBmanager.Coins >= gold_cost_p && DBmanager.Metal >= metal_cost_p;
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btn_gold_prod.interactable=affroadable;
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btn_gold_prod.transform.Find("Price/txt_price").GetComponent<TMP_Text>().text = gold_cost_p.ToString();
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btn_gold_prod.transform.Find("Price/txt_price_metal").GetComponent<TMP_Text>().text = metal_cost_p.ToString();
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btn_gold_prod.transform.Find("Price/txt_price").gameObject.SetActive(gold_cost_p>0);
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btn_gold_prod.transform.Find("Price/txt_price_metal").gameObject.SetActive(metal_cost_p>0);
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}
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if(C>=SolarPanels.LevelsCount){
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btn_gold_cap.interactable = false;
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btn_gold_cap.transform.Find("Price/txt_price").GetComponent<TMP_Text>().text = "Max!";
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btn_gold_cap.transform.Find("Price/txt_price_metal").gameObject.SetActive(false);
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btn_gold_cap.transform.Find("Price/txt_price").gameObject.SetActive(true);
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}
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else{
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bool affroadable = DBmanager.Coins >= gold_cost_c && DBmanager.Metal >= metal_cost_c;
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btn_gold_cap.interactable=affroadable;
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btn_gold_cap.transform.Find("Price/txt_price").GetComponent<TMP_Text>().text = gold_cost_c.ToString();
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btn_gold_cap.transform.Find("Price/txt_price_metal").GetComponent<TMP_Text>().text = metal_cost_c.ToString();
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btn_gold_cap.transform.Find("Price/txt_price").gameObject.SetActive(gold_cost_c > 0);
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btn_gold_cap.transform.Find("Price/txt_price_metal").gameObject.SetActive(metal_cost_c > 0);
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}
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return;
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}
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upgradeBtn.interactable= false;
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Selector.selectedBuilding.Upgrade();
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// OnUpgradeMenuClicked();
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}
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public void OnGoldmineCapUpgrade(){
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if(Selector.selectedBuilding.GetComponent<GoldMine>()!=null){
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int L = Selector.selectedBuilding.curLevel+1;
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int C = GoldMine.GetCapacityRateByLevel(L);
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if(C >=GoldMine.LevelsCount){return;}
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int P = GoldMine.GetProductionRateByLevel(L);
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int newLevel = GoldMine.GetLevelByRates(C + 1, P);
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upgradeBtn.interactable= false;
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Selector.selectedBuilding.Upgrade(newLevel:newLevel-1, gold_cost:GoldMine.GetGoldCostForCapacity(L), metal_cost: GoldMine.GetMetalCostForCapacity(L) );
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// goldmineUpgradeMenu.SetActive(false);
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HideUpgradeMenu();
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OnUpgradeMenuClicked();
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}else{
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int L = Selector.selectedBuilding.curLevel+1;
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int C = SolarPanels.GetCapacityRateByLevel(L);
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if(C >=SolarPanels.LevelsCount){return;}
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int P = SolarPanels.GetProductionRateByLevel(L);
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int newLevel = SolarPanels.GetLevelByRates(C + 1, P);
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upgradeBtn.interactable= false;
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Selector.selectedBuilding.Upgrade(newLevel:newLevel-1, gold_cost:SolarPanels.GetGoldCostForCapacity(L), metal_cost: SolarPanels.GetMetalCostForCapacity(L) );
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// goldmineUpgradeMenu.SetActive(false);
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OnUpgradeMenuClicked();
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}
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HideUpgradeMenu();
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}
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public void OnGoldmineProdUpgrade(){
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if(Selector.selectedBuilding.GetComponent<GoldMine>()!=null){
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int L = Selector.selectedBuilding.curLevel+1;
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int C = GoldMine.GetCapacityRateByLevel(L);
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int P = GoldMine.GetProductionRateByLevel(L);
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if(P >=GoldMine.LevelsCount){return;}
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int newLevel = GoldMine.GetLevelByRates(C, P+1);
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upgradeBtn.interactable= false;
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Selector.selectedBuilding.Upgrade(newLevel:newLevel-1, gold_cost: GoldMine.GetGoldCostForProduction(L), metal_cost: GoldMine.GetMetalCostForProduction(L));
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}else{
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int L = Selector.selectedBuilding.curLevel+1;
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int C = SolarPanels.GetCapacityRateByLevel(L);
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int P = SolarPanels.GetProductionRateByLevel(L);
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if(P >=SolarPanels.LevelsCount){return;}
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int newLevel = SolarPanels.GetLevelByRates(C, P+1);
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upgradeBtn.interactable= false;
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Selector.selectedBuilding.Upgrade(newLevel:newLevel-1, gold_cost: SolarPanels.GetGoldCostForProduction(L), metal_cost: SolarPanels.GetMetalCostForProduction(L));
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}
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// goldmineUpgradeMenu.SetActive(false);
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HideUpgradeMenu();
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OnUpgradeMenuClicked();
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}
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void OnInfoClicked()
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{
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Debug.Log("Opening Info Menu for : " + Selector.selectedBuilding.buildingData.name);
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infoMenu.SetActive(true);
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buildingName.text = Selector.selectedBuilding.buildingData.buildingName;
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levelTxt.text = BuildingManager.GetStatValue(Selector.selectedBuilding, "Level");
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descriptionTxt.text = Selector.selectedBuilding.buildingData.description;
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AudioManager.instnace.UIPopup();
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}
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public void OpenSkinMenu(){
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SkinShopManager.instance.Show();
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AudioManager.instnace.UIPopup();
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}
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public void OpenTradingPost(){
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tradingPost.Show();
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AudioManager.instnace.UIPopup();
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}
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public void OpenDesignLab(){
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designLab.Show();
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AudioManager.instnace.UIPopup();
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}
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void OnCollect(){
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Debug.Log("Collecting from : " + Selector.selectedData.buildingName);
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}
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} |