303 lines
12 KiB
C#
303 lines
12 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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using MirzaBeig.Scripting.Effects;
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public class ParticleForceFieldsDemo : MonoBehaviour
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{
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[Header("Overview")]
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public Text FPSText;
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public Text particleCountText;
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public Toggle postProcessingToggle;
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public MonoBehaviour postProcessing;
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[Header("Particle System Settings")]
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new public ParticleSystem particleSystem;
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ParticleSystem.MainModule particleSystemMainModule;
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ParticleSystem.EmissionModule particleSystemEmissionModule;
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public Text maxParticlesText;
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public Text particlesPerSecondText;
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public Slider maxParticlesSlider;
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public Slider particlesPerSecondSlider;
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[Header("Attraction Particle Force Field Settings")]
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public AttractionParticleForceField attractionParticleForceField;
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public Text attractionParticleForceFieldRadiusText;
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public Text attractionParticleForceFieldMaxForceText;
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public Text attractionParticleForceFieldArrivalRadiusText;
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public Text attractionParticleForceFieldArrivedRadiusText;
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public Text attractionParticleForceFieldPositionTextX;
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public Text attractionParticleForceFieldPositionTextY;
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public Text attractionParticleForceFieldPositionTextZ;
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public Slider attractionParticleForceFieldRadiusSlider;
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public Slider attractionParticleForceFieldMaxForceSlider;
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public Slider attractionParticleForceFieldArrivalRadiusSlider;
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public Slider attractionParticleForceFieldArrivedRadiusSlider;
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public Slider attractionParticleForceFieldPositionSliderX;
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public Slider attractionParticleForceFieldPositionSliderY;
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public Slider attractionParticleForceFieldPositionSliderZ;
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[Header("Vortex Particle Force Field Settings")]
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public VortexParticleForceField vortexParticleForceField;
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public Text vortexParticleForceFieldRadiusText;
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public Text vortexParticleForceFieldMaxForceText;
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public Text vortexParticleForceFieldRotationTextX;
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public Text vortexParticleForceFieldRotationTextY;
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public Text vortexParticleForceFieldRotationTextZ;
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public Text vortexParticleForceFieldPositionTextX;
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public Text vortexParticleForceFieldPositionTextY;
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public Text vortexParticleForceFieldPositionTextZ;
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public Slider vortexParticleForceFieldRadiusSlider;
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public Slider vortexParticleForceFieldMaxForceSlider;
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public Slider vortexParticleForceFieldRotationSliderX;
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public Slider vortexParticleForceFieldRotationSliderY;
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public Slider vortexParticleForceFieldRotationSliderZ;
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public Slider vortexParticleForceFieldPositionSliderX;
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public Slider vortexParticleForceFieldPositionSliderY;
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public Slider vortexParticleForceFieldPositionSliderZ;
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void Start()
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{
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// Overview.
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if (postProcessing)
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{
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postProcessingToggle.isOn = postProcessing.enabled;
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}
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// Particle system settings.
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particleSystemMainModule = particleSystem.main;
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particleSystemEmissionModule = particleSystem.emission;
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maxParticlesSlider.value = particleSystemMainModule.maxParticles;
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particlesPerSecondSlider.value = particleSystemEmissionModule.rateOverTime.constant;
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maxParticlesText.text = "Max Particles: " + maxParticlesSlider.value;
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particlesPerSecondText.text = "Particles Per Second: " + particlesPerSecondSlider.value;
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// Attraction particle force field settings.
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attractionParticleForceFieldRadiusSlider.value = attractionParticleForceField.radius;
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attractionParticleForceFieldMaxForceSlider.value = attractionParticleForceField.force;
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attractionParticleForceFieldArrivalRadiusSlider.value = attractionParticleForceField.arrivalRadius;
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attractionParticleForceFieldArrivedRadiusSlider.value = attractionParticleForceField.arrivedRadius;
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Vector3 attractionParticleForceFieldPosition = attractionParticleForceField.transform.position;
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attractionParticleForceFieldPositionSliderX.value = attractionParticleForceFieldPosition.x;
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attractionParticleForceFieldPositionSliderY.value = attractionParticleForceFieldPosition.y;
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attractionParticleForceFieldPositionSliderZ.value = attractionParticleForceFieldPosition.z;
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attractionParticleForceFieldRadiusText.text = "Radius: " + attractionParticleForceFieldRadiusSlider.value;
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attractionParticleForceFieldMaxForceText.text = "Max Force: " + attractionParticleForceFieldMaxForceSlider.value;
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attractionParticleForceFieldArrivalRadiusText.text = "Arrival Radius: " + attractionParticleForceFieldArrivalRadiusSlider.value;
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attractionParticleForceFieldArrivedRadiusText.text = "Arrived Radius: " + attractionParticleForceFieldArrivedRadiusSlider.value;
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attractionParticleForceFieldPositionTextX.text = "Position X: " + attractionParticleForceFieldPositionSliderX.value;
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attractionParticleForceFieldPositionTextY.text = "Position Y: " + attractionParticleForceFieldPositionSliderY.value;
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attractionParticleForceFieldPositionTextZ.text = "Position Z: " + attractionParticleForceFieldPositionSliderZ.value;
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// Vortex particle force field settings.
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vortexParticleForceFieldRadiusSlider.value = vortexParticleForceField.radius;
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vortexParticleForceFieldMaxForceSlider.value = vortexParticleForceField.force;
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Vector3 vortexParticleForceFieldRotation = vortexParticleForceField.transform.eulerAngles;
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vortexParticleForceFieldRotationSliderX.value = vortexParticleForceFieldRotation.x;
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vortexParticleForceFieldRotationSliderY.value = vortexParticleForceFieldRotation.y;
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vortexParticleForceFieldRotationSliderZ.value = vortexParticleForceFieldRotation.z;
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Vector3 vortexParticleForceFieldPosition = vortexParticleForceField.transform.position;
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vortexParticleForceFieldPositionSliderX.value = vortexParticleForceFieldPosition.x;
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vortexParticleForceFieldPositionSliderY.value = vortexParticleForceFieldPosition.y;
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vortexParticleForceFieldPositionSliderZ.value = vortexParticleForceFieldPosition.z;
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vortexParticleForceFieldRadiusText.text = "Radius: " + vortexParticleForceFieldRadiusSlider.value;
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vortexParticleForceFieldMaxForceText.text = "Max Force: " + vortexParticleForceFieldMaxForceSlider.value;
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vortexParticleForceFieldRotationTextX.text = "Rotation X: " + vortexParticleForceFieldRotationSliderX.value;
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vortexParticleForceFieldRotationTextY.text = "Rotation Y: " + vortexParticleForceFieldRotationSliderY.value;
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vortexParticleForceFieldRotationTextZ.text = "Rotation Z: " + vortexParticleForceFieldRotationSliderZ.value;
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vortexParticleForceFieldPositionTextX.text = "Position X: " + vortexParticleForceFieldPositionSliderX.value;
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vortexParticleForceFieldPositionTextY.text = "Position Y: " + vortexParticleForceFieldPositionSliderY.value;
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vortexParticleForceFieldPositionTextZ.text = "Position Z: " + vortexParticleForceFieldPositionSliderZ.value;
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}
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void Update()
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{
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// Overview.
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FPSText.text = "FPS: " + 1.0f / Time.deltaTime;
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particleCountText.text = "Particle Count: " + particleSystem.particleCount;
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}
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public void ReloadScene()
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{
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SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
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}
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// Particle system settings.
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public void SetMaxParticles(float value)
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{
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particleSystemMainModule.maxParticles = (int)value;
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maxParticlesText.text = "Max Particles: " + value;
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}
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public void SetParticleEmissionPerSecond(float value)
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{
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particleSystemEmissionModule.rateOverTime = value;
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particlesPerSecondText.text = "Particles Per Second: " + value;
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}
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// Attraction particle force field settings.
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public void SetAttractionParticleForceFieldRadius(float value)
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{
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attractionParticleForceField.radius = value;
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attractionParticleForceFieldRadiusText.text = "Radius: " + value;
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}
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public void SetAttractionParticleForceFieldMaxForce(float value)
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{
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attractionParticleForceField.force = value;
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attractionParticleForceFieldMaxForceText.text = "Max Force: " + value;
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}
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public void SetAttractionParticleForceFieldArrivalRadius(float value)
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{
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attractionParticleForceField.arrivalRadius = value;
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attractionParticleForceFieldArrivalRadiusText.text = "Arrival Radius: " + value;
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}
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public void SetAttractionParticleForceFieldArrivedRadius(float value)
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{
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attractionParticleForceField.arrivedRadius = value;
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attractionParticleForceFieldArrivedRadiusText.text = "Arrived Radius: " + value;
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}
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public void SetAttractionParticleForceFieldPositionX(float value)
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{
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Vector3 position = attractionParticleForceField.transform.position;
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position.x = value;
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attractionParticleForceField.transform.position = position;
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attractionParticleForceFieldPositionTextX.text = "Position X: " + value;
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}
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public void SetAttractionParticleForceFieldPositionY(float value)
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{
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Vector3 position = attractionParticleForceField.transform.position;
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position.y = value;
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attractionParticleForceField.transform.position = position;
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attractionParticleForceFieldPositionTextY.text = "Position Y: " + value;
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}
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public void SetAttractionParticleForceFieldPositionZ(float value)
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{
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Vector3 position = attractionParticleForceField.transform.position;
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position.z = value;
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attractionParticleForceField.transform.position = position;
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attractionParticleForceFieldPositionTextZ.text = "Position Z: " + value;
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}
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// Vortex particle force field settings.
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public void SetVortexParticleForceFieldRadius(float value)
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{
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vortexParticleForceField.radius = value;
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vortexParticleForceFieldRadiusText.text = "Radius: " + value;
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}
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public void SetVortexParticleForceFieldMaxForce(float value)
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{
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vortexParticleForceField.force = value;
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vortexParticleForceFieldMaxForceText.text = "Max Force: " + value;
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}
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public void SetVortexParticleForceFieldRotationX(float value)
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{
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Vector3 rotation = vortexParticleForceField.transform.eulerAngles;
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rotation.x = value;
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vortexParticleForceField.transform.eulerAngles = rotation;
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vortexParticleForceFieldRotationTextX.text = "Rotation X: " + value;
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}
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public void SetVortexParticleForceFieldRotationY(float value)
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{
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Vector3 rotation = vortexParticleForceField.transform.eulerAngles;
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rotation.y = value;
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vortexParticleForceField.transform.eulerAngles = rotation;
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vortexParticleForceFieldRotationTextY.text = "Rotation Y: " + value;
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}
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public void SetVortexParticleForceFieldRotationZ(float value)
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{
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Vector3 rotation = vortexParticleForceField.transform.eulerAngles;
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rotation.z = value;
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vortexParticleForceField.transform.eulerAngles = rotation;
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vortexParticleForceFieldRotationTextZ.text = "Rotation Z: " + value;
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}
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public void SetVortexParticleForceFieldPositionX(float value)
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{
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Vector3 position = vortexParticleForceField.transform.position;
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position.x = value;
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vortexParticleForceField.transform.position = position;
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vortexParticleForceFieldPositionTextX.text = "Position X: " + value;
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}
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public void SetVortexParticleForceFieldPositionY(float value)
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{
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Vector3 position = vortexParticleForceField.transform.position;
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position.y = value;
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vortexParticleForceField.transform.position = position;
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vortexParticleForceFieldPositionTextY.text = "Position Y: " + value;
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}
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public void SetVortexParticleForceFieldPositionZ(float value)
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{
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Vector3 position = vortexParticleForceField.transform.position;
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position.z = value;
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vortexParticleForceField.transform.position = position;
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vortexParticleForceFieldPositionTextZ.text = "Position Z: " + value;
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}
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}
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