UPF/Assets/Game/Scripts/Minigame/SkinsData.cs

11 lines
284 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine;
[CreateAssetMenu(fileName = "SkinsData", menuName = "upf/SkinsData", order = 0)]
public class SkinsData : ScriptableObject {
[SerializeField]
public SkinShopItemData[] skins;
}