UPF/Assets/Game/Scripts/SelectedItemMenu.cs
2022-04-09 21:28:39 +05:30

43 lines
1.2 KiB
C#

using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SelectedItemMenu : MonoBehaviour
{
public Text nameTxt;
public Button upgradeBtn;
public Button infoBtn;
public UpgradeMenuItem[] menus;
void Start()
{
upgradeBtn.onClick.AddListener(OnUpgradeClicked);
infoBtn.onClick.AddListener(OnInfoClicked);
gameObject.SetActive(false);
}
void OnUpgradeClicked(){
Debug.Log("Opening Upgrade Menu for : " + Selector.selectedBuilding.buildingData.name);
for(int i = 0; i < menus.Length; i++){
menus[i].upgradeMenu.SetActive(menus[i].relatedBuildings.Contains(Selector.selectedBuilding.buildingData));
}
}
void OnInfoClicked(){
Debug.Log("Opening Info Menu for : " + Selector.selectedBuilding.buildingData.name);
for(int i = 0; i < menus.Length; i++){
menus[i].infoMenu.SetActive(menus[i].relatedBuildings.Contains(Selector.selectedBuilding.buildingData));
}
}
}
[System.Serializable]
public class UpgradeMenuItem{
public GameObject upgradeMenu;
public GameObject infoMenu;
public List<BuildingData> relatedBuildings;
}