UPF/Assets/NEW VFX TO CHECK/Shaders/_Common/MirzaPostProcessing.cs

35 lines
708 B
C#

// =================================
// Namespaces.
// =================================
using UnityEngine;
// =================================
// Define namespace.
// =================================
namespace MirzaBeig
{
namespace Shaders
{
namespace ImageEffects
{
[ExecuteInEditMode]
[System.Serializable]
public class MirzaPostProcessing : MonoBehaviour
{
public Material material;
void OnRenderImage(RenderTexture source, RenderTexture destination)
{
Graphics.Blit(source, destination, material);
}
}
}
}
}