124 lines
3.1 KiB
C#
124 lines
3.1 KiB
C#
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// =================================
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// Namespaces.
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// =================================
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using UnityEngine;
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// =================================
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// Define namespace.
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// =================================
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namespace MirzaBeig
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{
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namespace ParticleSystems
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{
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namespace Demos
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{
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// =================================
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// Classes.
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// =================================
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public class LoopingParticleSystemsManager : ParticleManager
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{
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// =================================
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// Nested classes and structures.
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// =================================
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// ...
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// =================================
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// Variables.
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// =================================
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// ...
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// =================================
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// Functions.
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// =================================
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// ...
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protected override void Awake()
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{
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base.Awake();
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}
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// ...
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protected override void Start()
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{
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base.Start();
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// ...
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particlePrefabs[currentParticlePrefabIndex][0].gameObject.SetActive(true);
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}
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// ...
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public override void Next()
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{
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particlePrefabs[currentParticlePrefabIndex][0].gameObject.SetActive(false);
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base.Next();
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particlePrefabs[currentParticlePrefabIndex][0].gameObject.SetActive(true);
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}
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public override void Previous()
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{
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particlePrefabs[currentParticlePrefabIndex][0].gameObject.SetActive(false);
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base.Previous();
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particlePrefabs[currentParticlePrefabIndex][0].gameObject.SetActive(true);
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}
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// ...
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protected override void Update()
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{
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base.Update();
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}
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// ...
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public override int GetParticleCount()
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{
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// Return particle count from active prefab.
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int particleCount = 0;
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ParticleSystem[] currentPrefab = particlePrefabs[currentParticlePrefabIndex];
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for (int i = 0; i < currentPrefab.Length; i++)
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{
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particleCount += currentPrefab[i].particleCount;
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}
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return particleCount;
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}
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// =================================
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// End functions.
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// =================================
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}
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// =================================
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// End namespace.
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// =================================
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}
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}
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}
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// =================================
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// =================================
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// --END-- //
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// =================================
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