UPF/Assets/Game/Scripts/DBmanager.cs
2022-05-06 00:47:06 +05:30

440 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Newtonsoft.Json;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Networking;
using System.Net;
using System.Net.Sockets;
public class DBmanager : MonoBehaviour
{
public static string phpRoot = "http://38.242.232.13/upf/";
public static string username = null;
private static float level = 0;
private static int xp = 0;
private static int coins = 0;
private static int gems = 0;
private static int metal = 0;
private static int oxygen = 0;
private static List<int> expPassCollected = new List<int>();
public static List<BuildingState> buildingStates = new List<BuildingState>();
public static UnityEvent OnStateChanged = new UnityEvent();
public static int Xp => xp;
public static int Coins => coins;
public static int Gems => gems;
public static int Metal => metal;
public static int Oxygen => oxygen;
public static float Level => level;
public static int LevelInt => Mathf.CeilToInt(level);
public static List<int> ExpPassCollected => expPassCollected;
public static bool LoggedIn { get { return username != null; } }
public static void LogOut()
{
username = null;
}
public static DateTime GetNetworkTime()
{
//default Windows time server
const string ntpServer = "time.windows.com";
// NTP message size - 16 bytes of the digest (RFC 2030)
var ntpData = new byte[48];
//Setting the Leap Indicator, Version Number and Mode values
ntpData[0] = 0x1B; //LI = 0 (no warning), VN = 3 (IPv4 only), Mode = 3 (Client Mode)
var addresses = Dns.GetHostEntry(ntpServer).AddressList;
//The UDP port number assigned to NTP is 123
var ipEndPoint = new IPEndPoint(addresses[0], 123);
//NTP uses UDP
using (var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
{
socket.Connect(ipEndPoint);
//Stops code hang if NTP is blocked
socket.ReceiveTimeout = 3000;
socket.Send(ntpData);
socket.Receive(ntpData);
socket.Close();
}
//Offset to get to the "Transmit Timestamp" field (time at which the reply
//departed the server for the client, in 64-bit timestamp format."
const byte serverReplyTime = 40;
//Get the seconds part
ulong intPart = BitConverter.ToUInt32(ntpData, serverReplyTime);
//Get the seconds fraction
ulong fractPart = BitConverter.ToUInt32(ntpData, serverReplyTime + 4);
//Convert From big-endian to little-endian
intPart = SwapEndianness(intPart);
fractPart = SwapEndianness(fractPart);
var milliseconds = (intPart * 1000) + ((fractPart * 1000) / 0x100000000L);
//**UTC** time
var networkDateTime = (new DateTime(1900, 1, 1, 0, 0, 0, DateTimeKind.Utc)).AddMilliseconds((long)milliseconds);
return networkDateTime.ToLocalTime();
}
static uint SwapEndianness(ulong x)
{
return (uint)(((x & 0x000000ff) << 24) +
((x & 0x0000ff00) << 8) +
((x & 0x00ff0000) >> 8) +
((x & 0xff000000) >> 24));
}
public async static Task SetXp(int newValue, bool justOffline = false)
{
WWWForm form = new WWWForm();
form.AddField("name", username);
form.AddField("xp", newValue);
if (justOffline) { xp = newValue; }
else
{
using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_xp.php", form))
{
var operation = www.SendWebRequest();
while (!operation.isDone)
{
await Task.Yield();
}
if (www.downloadHandler.text == "0")
{
xp = newValue;
// Debug
}
else
{
Debug.Log("Response : " + www.downloadHandler.text);
Debug.LogWarning("Failed to set xp to " + newValue);
}
}
}
// for(int i =0; i < xp / 100; i++){
// i
// }
level = (Mathf.Sqrt((float)Mathf.Clamp(xp,100,float.PositiveInfinity) / 100f));
if(level == LevelInt){
level-=0.1f;
}
Debug.Log("Level : " + (float)xp / 100f + " : " + level + " : " + LevelInt);
GameManagerInstance.gameManager.RefreshData();
OnStateChanged.Invoke();
}
public async static Task SetCoins(int newValue, bool justOffline = false)
{
WWWForm form = new WWWForm();
form.AddField("name", username);
form.AddField("coins", newValue);
coins = newValue;
if (justOffline) { return; }
using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_coins.php", form))
{
var operation = www.SendWebRequest();
while (!operation.isDone)
{
await Task.Yield();
}
if (www.downloadHandler.text == "0")
{
coins = newValue;
}
else
{
Debug.Log("Response : " + www.downloadHandler.text);
Debug.LogWarning("Failed to set coins to " + newValue);
}
}
GameManagerInstance.gameManager.RefreshData();
OnStateChanged.Invoke();
}
public async static void SetGems(int newValue, bool justOffline = false)
{
WWWForm form = new WWWForm();
form.AddField("name", username);
form.AddField("gems", newValue);
if (justOffline) { gems = newValue; return; }
using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_gems.php", form))
{
var operation = www.SendWebRequest();
while (!operation.isDone)
{
await Task.Yield();
}
if (www.downloadHandler.text == "0")
{
gems = newValue;
}
else
{
Debug.Log("Response : " + www.downloadHandler.text);
Debug.LogWarning("Failed to set gems to " + newValue);
}
}
GameManagerInstance.gameManager.RefreshData();
OnStateChanged.Invoke();
}
public async static void SetMetal(int newValue, bool justOffline = false)
{
WWWForm form = new WWWForm();
form.AddField("name", username);
form.AddField("metal", newValue);
if (justOffline) { metal = newValue; return; }
using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_metal.php", form))
{
var operation = www.SendWebRequest();
while (!operation.isDone)
{
await Task.Yield();
}
if (www.downloadHandler.text == "0")
{
metal = newValue;
}
else
{
Debug.Log("Response : " + www.downloadHandler.text);
Debug.LogWarning("Failed to set metal to " + newValue);
}
}
GameManagerInstance.gameManager.RefreshData();
OnStateChanged.Invoke();
}
public async static void SetOxygen(int newValue, bool justOffline = false)
{
WWWForm form = new WWWForm();
form.AddField("name", username);
form.AddField("oxygen", newValue);
if (justOffline) { oxygen = newValue; return; }
using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_oxygen.php", form))
{
var operation = www.SendWebRequest();
while (!operation.isDone)
{
await Task.Yield();
}
if (www.downloadHandler.text == "0")
{
oxygen = newValue;
}
else
{
Debug.Log("Response : " + www.downloadHandler.text);
Debug.LogWarning("Failed to set oxygen to " + newValue);
}
}
GameManagerInstance.gameManager.RefreshData();
OnStateChanged.Invoke();
}
public static void SetExpPassCollected(string rawData, bool justOffline = false)
{
string[] data = rawData.Split(',');
expPassCollected = new List<int>();
foreach(string item in data){
try{
int itemVal = int.Parse(item);
expPassCollected.Add(itemVal);
}catch {
}
}
GameManagerInstance.gameManager.RefreshData();
OnStateChanged.Invoke();
}
public async static void AddCollectedExpPass(int newPassLevel)
{
expPassCollected.Add(newPassLevel);
string output = "";
for(int i =0;i < expPassCollected.Count;i++){
output += expPassCollected[i].ToString();
if(i < expPassCollected.Count -1){
output += ",";
}
}
WWWForm form = new WWWForm();
form.AddField("name", username);
form.AddField("expPass", output);
using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_expPassCollected.php", form))
{
var operation = www.SendWebRequest();
while (!operation.isDone)
{
await Task.Yield();
}
if (www.downloadHandler.text == "0")
{
Debug.Log("Success updating ExpPassCollected");
}
else
{
Debug.Log("Response : " + www.downloadHandler.text);
Debug.LogWarning("Failed to set exp_pass_collected to " + output);
}
}
GameManagerInstance.gameManager.RefreshData();
OnStateChanged.Invoke();
}
public static bool GetBuildingStates(string rawData)
{
bool success = false;
//try{
buildingStates = JsonConvert.DeserializeObject<List<BuildingState>>(rawData);
Debug.Log("Updating buildings data, isNull: " + (buildingStates == null).ToString());
if (buildingStates == null)
{
buildingStates = new List<BuildingState>();
}
success = true;
// }catch(Exception e){
// Debug.LogError(e.Message+'\n' + e.StackTrace);
//
// Debug.LogError("Error updating buildings from server, Response:" + rawData);
// success=false;
// }
OnStateChanged.Invoke();
return success;
}
public async static Task AddBuilding(BuildingData buildingData)
{
foreach (BuildingState buildingState in buildingStates)
{
if (buildingState.id == buildingData.buildingName)
{
Debug.LogError("Building already exists. Cannot add " + buildingState.id);
return;
}
}
Debug.Log("adding new building " + buildingData.buildingName);
buildingStates.Add(new BuildingState(buildingData.buildingName, 0, Vector3.zero, GetNetworkTime()));
Debug.Log("Added new building " + buildingData.buildingName);
await UpdateBuildingsToServer();
OnStateChanged.Invoke();
SetXp(xp + buildingData.levels[0].xpGain);
}
public async static Task UpgradeBuilding(string id, int newLevel)
{
for (int i = 0; i < buildingStates.Count; i++)
{
if (buildingStates[i].id == id)
{
buildingStates[i].level = newLevel;
Debug.Log("Upgrading " + id + " to " + newLevel);
break;
}
}
await UpdateBuildingsToServer();
OnStateChanged.Invoke();
}
public async static Task CollectBuilding(string id)
{
for (int i = 0; i < buildingStates.Count; i++)
{
if (buildingStates[i].id == id)
{
buildingStates[i].lastCollectedTimestamp = GetNetworkTime();
Debug.Log("Setting " + id + " last collected to " + buildingStates[i].lastCollectedTimestamp);
break;
}
}
await UpdateBuildingsToServer();
OnStateChanged.Invoke();
}
public async static Task RelocateBuilding(string id, Vector3 newPosition)
{
for (int i = 0; i < buildingStates.Count; i++)
{
if (buildingStates[i].id == id)
{
buildingStates[i].position = newPosition;
Debug.Log("Relocating " + id + " to " + newPosition);
// break;
}
}
Debug.Log("Going to update to server" + JsonConvert.SerializeObject(buildingStates));
await UpdateBuildingsToServer();
OnStateChanged.Invoke();
}
public async static Task UpdateBuildingsToServer()
{
string buildingsJson = JsonConvert.SerializeObject(buildingStates);
Debug.Log(buildingsJson);
WWWForm form = new WWWForm();
form.AddField("name", username);
form.AddField("buildings", buildingsJson);
using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_buildings.php", form))
{
var operation = www.SendWebRequest();
while (!operation.isDone)
{
await Task.Yield();
}
if (www.downloadHandler.text == "0")
{
}
else
{
Debug.Log("Response : " + www.downloadHandler.text);
Debug.LogWarning("Failed to set buildings to " + buildingsJson);
}
}
}
}