137 lines
3.9 KiB
C#
137 lines
3.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using UnityEngine.Events;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using System.Threading.Tasks;
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public class GameManager : MonoBehaviour
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{
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private static GameManager _instance;
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public static GameManager instance => _instance;
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public TMP_Text[] usernameTxts;
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public TMP_Text[] coinsTxt;
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public TMP_Text[] gemsTxt;
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public TMP_Text metalTxt;
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// public TMP_Text oxygenTxt;
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public TMP_Text[] trophiesTxts;
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public TMP_Text[] mostTimeTxts;
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public TMP_Text doubleKillsTxt;
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public TMP_Text tripleKillsTxt;
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public TMP_Text quadKillsTxt;
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public TMP_Text pentaKillsTxt;
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public TMP_Text[] levelTxts;
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public Slider[] levelSliders;
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public TMP_Text[] levelProgressTxts;
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// public GameObject loadingScreen;
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[Header("Profile")]
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public GameObject profilePopup;
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public GameObject networkErrorPopup;
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public float NetworkCheckInterval = 3;
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void Start()
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{
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_instance = this;
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//Go back to login if not logged
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if (!DBmanager.LoggedIn)
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{
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SceneManager.LoadScene(0);
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}
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else
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{
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foreach (TMP_Text usernameTxt in usernameTxts)
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{
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usernameTxt.text = DBmanager.username;
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}
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RefreshData();
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}
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}
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float networkCheckTimer = 0;
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void Update()
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{
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networkCheckTimer += Time.deltaTime;
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if (networkCheckTimer > NetworkCheckInterval)
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{
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Debug.Log(Application.internetReachability);
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if (Application.internetReachability == NetworkReachability.NotReachable)
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{
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networkErrorPopup.SetActive(true);
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}else{
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networkErrorPopup.SetActive(false);
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}
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networkCheckTimer=0;
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}
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}
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public static void Refresh(){
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if(_instance != null){
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_instance.RefreshData();
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}
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}
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private void RefreshData()
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{
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foreach (TMP_Text txt in coinsTxt)
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{
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txt.text = DBmanager.Coins.ToString();
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}
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foreach (TMP_Text txt in gemsTxt)
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{
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txt.text = DBmanager.Gems.ToString();
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}
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metalTxt.text = DBmanager.Metal.ToString();
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foreach(TMP_Text trophiesTxt in trophiesTxts){
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trophiesTxt.text = DBmanager.Trophies.ToString();
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}
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foreach(TMP_Text mostTimeTxt in mostTimeTxts){
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mostTimeTxt.text = SceneData.SecondsToText(DBmanager.MostTime);
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}
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doubleKillsTxt.text = DBmanager.DoubleKills.ToString();
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tripleKillsTxt.text = DBmanager.TripleKills.ToString();
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quadKillsTxt.text = DBmanager.QuadKills.ToString();
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pentaKillsTxt.text = DBmanager.PentaKills.ToString();
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// oxygenTxt.text = DBmanager.Trophies.ToString();
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foreach (TMP_Text levelTxt in levelTxts)
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{
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levelTxt.text = Mathf.CeilToInt(DBmanager.Level).ToString();
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}
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float levelExcess = DBmanager.Level - Mathf.FloorToInt(DBmanager.Level);
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Debug.Log("Level : " + DBmanager.Level);
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foreach (Slider levelSlider in levelSliders)
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{
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levelSlider.value = Mathf.Clamp(levelExcess, 0.1f, 1);
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}
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foreach (TMP_Text levelProgressTxt in levelProgressTxts)
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{
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levelProgressTxt.text = $"{DBmanager.Xp}/{DBmanager.XpForNextLevel()}";
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}
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}
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public async void LoadMinigame()
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{
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// loadingScreen.SetActive(true);
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// await Task.Delay(1000);
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// SceneManager.LoadScene("Minigame");
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LoadingScreen.instance.LoadLevel("Minigame");
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}
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public void LoadRanked(){
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LoadingScreen.instance.LoadLevel("MinigameMatchmaking");
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}
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}
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