UPF/Assets/Game/Scripts/Minigame/SceneDataHolder.cs
2022-06-26 03:03:24 +05:30

19 lines
386 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SceneDataHolder : MonoBehaviour
{
public Transform trailCollidersParent;
public GameObject deadScreen;
void Awake()
{
SceneData.holder = this;
}
}
public static class SceneData{
public static GameObject localPlayer;
public static SceneDataHolder holder;
}