59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
public class Leaderboard : MonoBehaviour
|
|
{
|
|
public Text[] leaderboardItems;
|
|
public float updateInterval = 0.5f;
|
|
float t;
|
|
void Start()
|
|
{
|
|
RefreshLeaderboard();
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
if (t < updateInterval)
|
|
{
|
|
t += Time.deltaTime;
|
|
}
|
|
else
|
|
{
|
|
RefreshLeaderboard();
|
|
t = 0;
|
|
}
|
|
}
|
|
|
|
public void RefreshLeaderboard()
|
|
{
|
|
SpaceshipController[] players = FindObjectsOfType<SpaceshipController>();
|
|
//Simple bubble sort to sort players by score
|
|
SpaceshipController temp;
|
|
for (int j = 0; j <= players.Length - 2; j++)
|
|
{
|
|
for (int i = 0; i <= players.Length - 2; i++)
|
|
{
|
|
if (players[i].Scores > players[i + 1].Scores)
|
|
{
|
|
temp = players[i + 1];
|
|
players[i + 1] = players[i];
|
|
players[i] = temp;
|
|
}
|
|
}
|
|
}
|
|
//Populate leaderboard
|
|
for(int i =0; i < leaderboardItems.Length; i++){
|
|
if(i < players.Length){
|
|
SpaceshipController thisPlayer = players[players.Length-i-1];
|
|
leaderboardItems[i].gameObject.SetActive(true);
|
|
leaderboardItems[i].text = (i+1) + ". " +thisPlayer.pname;
|
|
leaderboardItems[i].transform.GetChild(0).GetComponent<Text>().text = thisPlayer.Scores.ToString();
|
|
}else{
|
|
leaderboardItems[i].gameObject.SetActive(false);
|
|
}
|
|
}
|
|
}
|
|
}
|