UPF/Assets/Game/Scripts/BuildingData.cs
2022-04-05 03:42:52 +05:30

8 lines
191 B
C#

using UnityEngine;
[CreateAssetMenu(fileName = "Building01", menuName = "GameData/BuildingData", order = 1)]
public class BuildingData : ScriptableObject
{
public string buildingName;
}