UPF/Assets/Game/Scripts/SelectedItemMenu.cs
2022-04-05 03:42:52 +05:30

32 lines
723 B
C#

using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SelectedItemMenu : MonoBehaviour
{
public Text nameTxt;
public Button upgradeBtn;
public UpgradeMenuItem[] menus;
void Start()
{
upgradeBtn.onClick.AddListener(OnUpgradeClicked);
}
void OnUpgradeClicked(){
//int relatedMenuIndex = -1;
for(int i = 0; i < menus.Length; i++){
menus[i].menuObject.SetActive(menus[i].relatedBuildings.Contains(Selector.selectedBuilding.buildingData));
}
}
}
[System.Serializable]
public class UpgradeMenuItem{
public GameObject menuObject;
public List<BuildingData> relatedBuildings;
}