UPF/Assets/Game/Scripts/Minigame/CameraFollower.cs
2022-12-01 22:41:35 +05:30

59 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraFollower : MonoBehaviour
{
public bool autoOffset = true;
public Transform target;
public float minFOV = 11;
public float FOVmultiplier = 5;
public float smoothness = 0.1f;
public CameraUpdateMode updateMode;
public static CameraFollower instance{get; private set;}
public static void UpdateFrame()=> instance.HandleFrame();
void Awake(){
instance=this;
}
void Start()
{
if(target==null){return;}
}
// Update is called once per frame
void FixedUpdate()
{
if(updateMode!= CameraUpdateMode.Fixed){return;}
HandleFrame();
}
void LateUpdate(){
if(updateMode!= CameraUpdateMode.Late){return;}
HandleFrame();
}
void Update(){
if(updateMode!= CameraUpdateMode.Normal){return;}
HandleFrame();
}
public void HandleFrame(){
if(target==null){return;}
if(Mathf.Abs(target.position.x) > 1000 || Mathf.Abs(target.position.y )> 1000){return;}
transform.position = Vector3.Lerp(transform.position, new Vector3(target.position.x, target.position.y,-10), smoothness * Time.deltaTime);
GetComponent<Camera>().orthographicSize = minFOV + ((target.localScale.x - 1) * FOVmultiplier);
}
public void SetTarget(Transform Target){
target = Target;
}
public enum CameraUpdateMode{
Fixed,
Late,
Normal,
Manual
}
}