UPF/Assets/Game/Scripts/Minigame/Leaderboard.cs
2022-09-20 00:16:35 +05:30

65 lines
2.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Leaderboard : MonoBehaviour
{
public Text[] leaderboardItems;
public float updateInterval = 0.5f;
public bool isRanked;
float t;
void Start()
{
RefreshLeaderboard();
}
// Update is called once per frame
void Update()
{
if (t < updateInterval)
{
t += Time.deltaTime;
}
else
{
RefreshLeaderboard();
t = 0;
}
}
public void RefreshLeaderboard()
{
SpaceshipController[] players = FindObjectsOfType<SpaceshipController>();
//Simple bubble sort to sort players by score
SpaceshipController temp;
for (int j = 0; j <= players.Length - 2; j++)
{
for (int i = 0; i <= players.Length - 2; i++)
{
if ( (!isRanked ? players[i].moonsCollected : players[i].Scores) > (!isRanked? players[i+1].moonsCollected : players[i + 1].Scores))
{
temp = players[i + 1];
players[i + 1] = players[i];
players[i] = temp;
}
}
}
//Populate leaderboard
for(int i =0; i < leaderboardItems.Length; i++){
if(i < players.Length){
SpaceshipController thisPlayer = players[players.Length-i-1];
leaderboardItems[i].gameObject.SetActive(true);
leaderboardItems[i].text = (i+1) + ". " +thisPlayer.pname;
if(!isRanked){
leaderboardItems[i].transform.GetChild(0).GetComponent<Text>().text = thisPlayer.Scores.ToString();
}else{
leaderboardItems[i].transform.GetChild(0).GetComponent<Text>().text = (((float)Mathf.Clamp(thisPlayer.moonsCollected,0,30)/ 30f)*100f).ToString("n1") + " %";
}
}else{
leaderboardItems[i].gameObject.SetActive(false);
}
}
}
}