UPF/Assets/Game/Scripts/Minigame/NetPlayer.cs

24 lines
466 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Mirror;
public class NetPlayer : NetworkBehaviour
{
public SpaceshipController localPlayerController;
[SyncVar]
public Vector2 joyInput;
void Start()
{
}
// Update is called once per frame
void Update()
{
if(isLocalPlayer){
joyInput = localPlayerController.joystick.input;
}
}
}