UPF/Assets/Game/Scripts/InventoryItem.cs

25 lines
564 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "InventoryItem", menuName = "GameData/InventoryItem", order = 1)]
[System.Serializable]
public class InventoryItem : ScriptableObject
{
public string itemName;
public int price;
public int gems;
public int stat;
public Sprite image;
}
[System.Serializable]
public class InventoryEntry{
public string Item;
public int Count;
public InventoryEntry(string item, int count){
Item = item;
Count = count;
}
}