UPF/Assets/Game/Scripts/Minigame/DeathEffect.cs
2022-12-01 22:41:35 +05:30

21 lines
468 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DeathEffect : MonoBehaviour
{
ParticleSystem[] particles;
AudioSource audioSrc;
void Awake(){
particles = GetComponentsInChildren<ParticleSystem>();
audioSrc = GetComponent<AudioSource>();
}
public void Play(){
audioSrc.Play();
foreach(ParticleSystem particle in particles){
particle.Play();
}
}
}