61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class MoveCamera : MonoBehaviour
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{
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public enum RotationAxes { MouseXAndY = 0, MouseX = 1, MouseY = 2 }
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public RotationAxes axes = RotationAxes.MouseXAndY;
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public float sensitivityX = 2F;
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public float sensitivityY = 2F;
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public float minimumY = -90F;
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public float maximumY = 90F;
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float rotationY = -60F;
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void Update()
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{
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MouseInput();
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}
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void MouseInput()
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{
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if (EventSystem.current.IsPointerOverGameObject())
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{
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return;
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}
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if (Input.GetMouseButton(0))
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{
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MouseRightClick();
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}
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}
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void MouseRightClick()
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{
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if (axes == RotationAxes.MouseXAndY)
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{
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float rotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityX;
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rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
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rotationY = Mathf.Clamp(rotationY, minimumY, maximumY);
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transform.localEulerAngles = new Vector3(-rotationY, rotationX, 0);
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}
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else if (axes == RotationAxes.MouseX)
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{
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transform.Rotate(0, Input.GetAxis("Mouse X") * sensitivityX, 0);
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}
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else
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{
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rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
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rotationY = Mathf.Clamp(rotationY, minimumY, maximumY);
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transform.localEulerAngles = new Vector3(-rotationY, transform.localEulerAngles.y, 0);
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}
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}
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}
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