45 lines
1.0 KiB
C#
45 lines
1.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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[RequireComponent(typeof(CanvasGroup))]
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public class MessageDialog : MonoBehaviour
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{
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public Text titleTxt;
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public Text messageTxt;
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public Button actionBtn;
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public bool showing => GetComponent<CanvasGroup>().blocksRaycasts;
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void Start()
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{
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MessageDialogInstance.messageDialog = this;
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actionBtn.onClick.AddListener(OnAction);
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SetActive(false);
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}
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void OnAction(){
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if(showing){
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SetActive(false);
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}
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}
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public void ShowDialog(string title, string message){
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titleTxt.text = title;
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messageTxt.text = message;
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SetActive(true);
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}
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public void SetActive(bool value){
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GetComponent<CanvasGroup>().blocksRaycasts= value;
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GetComponent<CanvasGroup>().interactable= value;
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GetComponent<CanvasGroup>().alpha= (value) ? 1: 0;
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}
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}
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public static class MessageDialogInstance{
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public static MessageDialog messageDialog;
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}
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