17 lines
310 B
C#
17 lines
310 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SceneDataHolder : MonoBehaviour
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{
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public Transform trailCollidersParent;
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void Awake()
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{
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SceneData.holder = this;
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}
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}
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public static class SceneData{
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public static SceneDataHolder holder;
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} |