UPF/Assets/Game/Scripts/Minigame/SceneDataHolder.cs

17 lines
310 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SceneDataHolder : MonoBehaviour
{
public Transform trailCollidersParent;
void Awake()
{
SceneData.holder = this;
}
}
public static class SceneData{
public static SceneDataHolder holder;
}