13 lines
333 B
C#
13 lines
333 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "ShopItem", menuName = "GameData/ShopItemData", order = 1)]
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public class ShopItemData : ScriptableObject
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{
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public string itemName;
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public int price;
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public int gems;
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public int stat;
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public Sprite image;
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} |