99 lines
2.3 KiB
C#
99 lines
2.3 KiB
C#
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// =================================
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// Namespaces.
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// =================================
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using UnityEngine;
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// =================================
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// Define namespace.
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// =================================
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namespace MirzaBeig
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{
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namespace ParticleSystems
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{
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namespace Demos
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{
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// =================================
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// Classes.
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// =================================
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public class FPSTest : MonoBehaviour
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{
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// =================================
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// Nested classes and structures.
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// =================================
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// ...
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// =================================
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// Variables.
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// =================================
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// ...
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public int targetFPS1 = 60;
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public int targetFPS2 = 10;
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int previousVSyncCount;
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// =================================
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// Functions.
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// =================================
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// ...
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void Awake()
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{
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}
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// ...
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void Start()
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{
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}
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// ...
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void Update()
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{
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if (Input.GetKey(KeyCode.Space))
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{
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Application.targetFrameRate = targetFPS2;
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previousVSyncCount = QualitySettings.vSyncCount;
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QualitySettings.vSyncCount = 0;
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}
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else if (Input.GetKeyUp(KeyCode.Space))
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{
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Application.targetFrameRate = targetFPS1;
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QualitySettings.vSyncCount = previousVSyncCount;
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}
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}
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// =================================
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// End functions.
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// =================================
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}
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// =================================
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// End namespace.
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// =================================
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}
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}
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}
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// =================================
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// --END-- //
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// =================================
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