35 lines
708 B
C#
35 lines
708 B
C#
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// =================================
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// Namespaces.
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// =================================
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using UnityEngine;
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// =================================
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// Define namespace.
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// =================================
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namespace MirzaBeig
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{
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namespace Shaders
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{
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namespace ImageEffects
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{
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[ExecuteInEditMode]
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[System.Serializable]
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public class MirzaPostProcessing : MonoBehaviour
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{
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public Material material;
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void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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Graphics.Blit(source, destination, material);
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}
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}
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}
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}
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} |