264 lines
7.6 KiB
Plaintext
264 lines
7.6 KiB
Plaintext
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- ULTIMATE VFX (v3.2.0):
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DOCUMENTATION: http://www.mirzabeig.com/products/ultimate-vfx/
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Prefabs can be found under...
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- "Mirza Beig/Particle Systems/Ultimate VFX/Prefabs/"
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- "Mirza Beig/Particle Systems/Ultimate VFX/Expansions/XP - ACTION/Prefabs/"
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- "Mirza Beig/Particle Systems/Ultimate VFX/Expansions/XP - STORM/Prefabs/"
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- "Mirza Beig/Particle Systems/Ultimate VFX/Expansions/XP - SHOCKWAVES/Prefabs/"
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- "Mirza Beig/Particle Systems/Ultimate VFX/Expansions/XP - TITLES/Prefabs/"
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- "Mirza Beig/Particle Systems/Ultimate VFX/Expansions/XP - CONSTR. KIT/Prefabs/"
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>> PLEASE MAKE SURE TO ENABLE THE PREFAB / GAMEOBJECT.
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>> SOME MAY BE DISABLED BY DEFAULT FOR THE DEMO.
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Tools:
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- Window -> Mirza Beig
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Hidden controls:
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- Holding left-clicking when in "oneshot" particle mode will continously spawn the current prefab.
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XX -- CHANGE LOG -- XX
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v3.5.2:
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- Updated Particle Plexus to v1.1.0.
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v3.5.1:
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- Minor fix for missing materials on some of the realistic explosion prefabs.
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v3.5.0:
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- Added 180+ prefabs as part of a new expansion (VFX Construction Kit).
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v3.2.0:
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- Updated documentation to a live Google Doc (much easier to push updates).
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- Added new prefabs for epic explosions using the newest realistic/cinematic textures.
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- Added new prefabs for a sword weapon effect from the "Weapon Effect Electric-Spark Blood" tutorial I made.
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- New awesome galaxy prefab using Unity 2018.1 features.
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- Fixed a few shader category placements (now correctly under MirzaBeig/Particles/...").
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- Removed experimental multi-threaded versions of force affectors.
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- Updated Particle Plexus.
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v3.1.0:
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- Updated fire and explosion effects with sharper, higher resolution textures.
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- Added some new prefabs for Action VFX using the new textures.
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- Awesome new custom texture distortion and noise shader for particles (additive + alpha blended).
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- New "Particle Force Field" asset now included.
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- New "Particle Plexus" asset now included.
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v3.0.0:
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- Massive update!
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- Several new textures and shaders for realistic/cinematic fire, smoke, fog, explosions, etc.
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- Of course, there are also several new prefabs showing off how to use these new additions :)
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v2.7.3:
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- Fixed some more missing material issues (Titles XP).
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- Added several new particle shader variations for animation blending and distance fade.
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v2.7.2:
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- Fixed missing material on several prefabs.
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...
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-- This was caused by deletion of old distortion presets in v2.7.1.
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- Revamped some of the prefabs with the new distortion shader.
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- Specifying particles on a force affector will make it only apply to those systems even if attached to a particle system directly.
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- Updated expansion version numbers (because of new distortion shader and prefab updates).
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v2.7.1:
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- New snow textures.
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- Massively improved distortion shader.
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- Changed material naming convention.
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- Fixed an error caused by incorrectly included external files.
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v2.7.0:
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- Beginning preperations for version 3.0 (yes, it will be a free update).
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- A few more prefabs... of course :)
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- Nicer looking demo scenes.
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- Several new demos added (Gravity Clock, Comet Ocean, etc.).
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- Updated to using Unity's new Post-Processing Stack.
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...
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-- Still using the old Global Fog because editor fog is really bad.
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-- Profile is included! You can get the same look for demos just by having the asset in your project.
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v2.6.5:
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- New component: PARTICLE PLEXUS!
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...
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-- Refer to documentation for more details.
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- Significant improvements to force affectors.
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...
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-- Performance (faster + no persistent GC allocations).
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-- Several bugfixes due to simulation spaces and scale modes.
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- Some more prefabs.
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v2.6.2:
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- Total of 300+ prefabs.
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- Updated distortion shaders.
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- Updated and added new trail textures.
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- Updated snow sheet textures.
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- Updated Particle Scaler for 5.5. New features!
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- Cleaned/removed some textures.
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- Updated material variations.
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- Optimized original texture formats (64 bit -> 32 bit).
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- Almost all prefabs can now be FULLY previewed in the editor (without hitting play).
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- Fully Unity 5.5 compatible (non-beta!).
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v2.6.0:
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- Several prefabs added: total is now over 270!
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- Fixed some more issues with the custom particle force affectors.
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- Fully Unity 5.5 compatible (tested with beta versions).
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- Updated scripts to remove/update deprecated particle code.
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- Updated some textures for better performance (overdraw).
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- Updated texture import settings for balancing quality and size/compression.
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v2.5.1 (unreleased):
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- Several new prefabs added to the XP Titles expansion pack.
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- Some bug fixes with GLOBAL force affectors. Local force affectors are unaffected.
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- Note that the new particle forces components in Ultimate VFX are NOT the same as the new modules in Unity 5.5.
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...
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-- These will not be removed or deprecated since they offer new functionality that Unity/Shuriken doesn't have natively.
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- The included Particle Lights component will be removed when Unity 5.5 is fully released (not beta!) since Shuriken will support particle lights natively in that version and onwards.
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v2.5.0:
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- Updated particle force manipulators for optimization.
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-- Now featuring attraction, vortex, and turbulence!
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-- Experimental GPU-powered variants added.
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- More prefabs - mostly showing off the new force affectors.
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- Particle lights!
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v2.2.0:
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- Added several material variations for quick fx building.
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- And of course... more prefabs! Keep those suggestions going.
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- Total prefab count now exceeds 220.
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- Preparing release for new FREE expansion, "Titles XP".
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-- Great for full-screen game menu, credits, title screens, etc.
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- Preparing release for new FREE expansion, "Shockwave XP".
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-- Great for epic sci-fi impacts.
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- Some of the newer prefabs use Particle Playground.
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...
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-- They can be used as-is, but can only be *fully* tweaked
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if you have Particle Playground imported into your project.
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-- These prefabs are marked by starting with the "pp-" prefix.
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-- This is an experimental add-on, so only a few of the effects use PP.
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- Added some experimental force manipulators for attraction and vortices.
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...
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-- These are not yet optimized, but still fun to play with.
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- Added some much needed documentation under _DOCS.
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v2.1.0:
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- Folder architecture clean-up (based on user feedback).
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...
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-- All external files/assets removed.
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-- All scripts are now local and in a single folder.
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- Some more prefabs.
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- Material naming scheme update to reflect varied soft particle settings.
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v2.0.0:
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- Finalized v2.0.0 upgrade from v1.8.0.
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- Almost 200 prefabs, several demos, and two expansions added.
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- XP Action, and XP Storm.
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v1.8.0 (unreleased):
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- "Beta" for v2.0!
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- Biggest update yet...
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- Folder design/architecture overhaul in preparation for expansion packs.
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- Added a new interactive demo game, "Starfall".
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- Added a new title screen demo scene for the demo game.
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- Total of 135+ unique, high quality prefabs.
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- Added a time scale controller to the interface.
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v1.5.0:
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- Another major update!
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- Demo scene overhaul.
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- Total of 125+ unique, high quality prefabs.
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- Total of 180+ unique, high quality textures (up to 8192^2).
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- Updated existing prefabs for distortion.
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- Emphasis on expanding fire, water/liquid/blood/splatter effects.
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- Added several custom particle shaders.
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- Added standard and custom post-effects.
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v1.2.0:
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- Massive update :)
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- Interface and code overhaul.
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- +54 unique, high quality prefabs.
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- Optimized and improved existing prefabs.
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- Updated bonus asset Advanced Particle Scaler.
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- Added bonus asset Particle Twister.
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v1.1.0:
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- +20 spritesheets and textures.
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- 14 new prefabs including fire, lasers, galaxy, storm, and leaves.
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- Added multi-particle scaler (Advanced Particle Scaler).
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- Changed texture import options for faster loading.
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- Updated interface.
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v1.0.0:
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- Initial release.
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