38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Building : MonoBehaviour
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{
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public string buildingName;
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public Outline outline;
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void Awake(){
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if(outline == null){outline = GetComponent<Outline>();}
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outline.enabled=false;
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Selector.OnSelectedChanged.AddListener(OnSelectedChanged);
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}
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void OnSelectedChanged(){
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if(Selector.selectedBuilding == null){outline.enabled=false; return;}
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outline.enabled = Selector.selectedBuilding == this;
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Debug.Log(buildingName); // this function debugs 4 names and not always the one u clicked.
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// SetRightUpgradeButton(); // function to let the button know what menu to open, also runs 4+ times.
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}
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/* void SetRightUpgradeButton(){
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switch (buildingName)
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{
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case "Research Facility":
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Debug.Log("research facility menu");
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break;
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case "Green House":
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Debug.Log("green house menu");
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break;
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}
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} */
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}
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