87 lines
2.9 KiB
C#
87 lines
2.9 KiB
C#
using System;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class CollectBtn : MonoBehaviour
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{
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public DateTime lastCollected;
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public string buildingId;
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public float productionRate;
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public double collectableAmount;
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public Button btn;
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public TMP_Text txt;
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public CollectablesData.ResourceType resourceType;
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void Start(){
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btn.onClick.AddListener(OnClick);
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}
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void Update()
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{
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// collectableAmount=((DateTime.UtcNow - lastCollected).TotalSeconds * ((productionRate/60f)/60f));
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collectableAmount = GetCollectableGold();
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txt.text = ((int)collectableAmount).ToString();
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btn.interactable = collectableAmount > 1;
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}
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public void Set(string id,DateTime _lastCollected, float _productionRate, CollectablesData.ResourceType _resourceType){
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buildingId = id;
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lastCollected = _lastCollected;
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productionRate=_productionRate;
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resourceType = _resourceType;
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}
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public async void OnClick(){
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// lastCollected = await DBmanager.GetNetworkTime();
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switch (resourceType){
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case CollectablesData.ResourceType.Metal:
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collectableAmount= GetCollectableEnergy();
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DBmanager.SetMetal(DBmanager.Metal + (int)collectableAmount);
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break;
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case CollectablesData.ResourceType.Gold:
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collectableAmount= GetCollectableGold();
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DBmanager.SetCoins(DBmanager.Coins + (int)collectableAmount);
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AudioManager.instnace.CollectGold();
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break;
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// case CollectablesData.ResourceType.Oxygen:
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// DBmanager.SetOxygen(DBmanager.Trophies + (int)collectableAmount);
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// break;
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}
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DBmanager.CollectBuilding(buildingId);
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Selector.selectBuilding(null);
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}
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double GetCollectableGold(){
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Building selectedBuilding = BuildingManager.instance.GetBuildingWithId(buildingId);
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int coinsCap = 0;
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foreach(BuildingStat stat in selectedBuilding.buildingData.levels[selectedBuilding.curLevel].stats){
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if(stat.name == "Capacity"){
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coinsCap = int.Parse(stat.value);
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break;
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}
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}
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return Mathf.Clamp((float)((DateTime.UtcNow - lastCollected).TotalSeconds * ((productionRate/60f)/60f)),0, coinsCap);
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}
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double GetCollectableEnergy(){
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Building selectedBuilding = BuildingManager.instance.GetBuildingWithId(buildingId);
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int coinsCap = 0;
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foreach(BuildingStat stat in selectedBuilding.buildingData.levels[selectedBuilding.curLevel].stats){
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if(stat.name == "Capacity"){
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coinsCap = int.Parse(stat.value);
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break;
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}
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}
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return Mathf.Clamp((float)((DateTime.UtcNow - lastCollected).TotalSeconds * ((productionRate/60f)/60f)),0, coinsCap);
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}
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}
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