65 lines
2.1 KiB
C#
65 lines
2.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class Leaderboard : MonoBehaviour
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{
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public Text[] leaderboardItems;
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public float updateInterval = 0.5f;
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public bool isRanked;
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float t;
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void Start()
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{
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RefreshLeaderboard();
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}
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// Update is called once per frame
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void Update()
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{
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if (t < updateInterval)
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{
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t += Time.deltaTime;
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}
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else
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{
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RefreshLeaderboard();
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t = 0;
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}
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}
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public void RefreshLeaderboard()
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{
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SpaceshipController[] players = FindObjectsOfType<SpaceshipController>();
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//Simple bubble sort to sort players by score
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SpaceshipController temp;
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for (int j = 0; j <= players.Length - 2; j++)
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{
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for (int i = 0; i <= players.Length - 2; i++)
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{
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if ( (!isRanked ? players[i].moonsCollected : players[i].Scores) > (!isRanked? players[i+1].moonsCollected : players[i + 1].Scores))
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{
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temp = players[i + 1];
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players[i + 1] = players[i];
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players[i] = temp;
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}
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}
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}
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//Populate leaderboard
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for(int i =0; i < leaderboardItems.Length; i++){
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if(i < players.Length){
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SpaceshipController thisPlayer = players[players.Length-i-1];
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leaderboardItems[i].gameObject.SetActive(true);
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leaderboardItems[i].text = (i+1) + ". " +thisPlayer.pname;
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if(!isRanked){
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leaderboardItems[i].transform.GetChild(0).GetComponent<Text>().text = thisPlayer.Scores.ToString();
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}else{
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leaderboardItems[i].transform.GetChild(0).GetComponent<Text>().text = (((float)Mathf.Clamp(thisPlayer.moonsCollected,0,30)/ 30f)*100f).ToString("n1") + " %";
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}
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}else{
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leaderboardItems[i].gameObject.SetActive(false);
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}
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}
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}
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}
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