33 lines
787 B
C#
33 lines
787 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CameraFollower : MonoBehaviour
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{
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public bool autoOffset = true;
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public Vector3 offset;
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public Transform target;
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public float smoothness = 0.1f;
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void Start()
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{
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if(target==null){return;}
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SetAutoOffset();
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}
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// Update is called once per frame
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void Update()
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{
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if(target==null){return;}
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transform.position = Vector3.Lerp(transform.position, target.position + offset, smoothness * Time.deltaTime);
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}
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public void SetTarget(Transform Target){
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target = Target;
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SetAutoOffset();
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}
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void SetAutoOffset(){
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offset = transform.position - target.position;
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}
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}
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