UPF/Assets/QuickOutline
2022-06-14 01:57:42 +05:30
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Resources Mirror intergrated, WIP on Client Prediction v1 2022-06-14 01:57:42 +05:30
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Samples.meta Mirror intergrated, WIP on Client Prediction v1 2022-06-14 01:57:42 +05:30
Scripts.meta Mirror intergrated, WIP on Client Prediction v1 2022-06-14 01:57:42 +05:30

Quick Outline
=============

Developed by Chris Nolet (c) 2018


Instructions
------------

To add an outline to an object, drag-and-drop the Outline.cs
script onto the object. The outline materials will be loaded
at runtime.

You can also add outlines programmatically with:

    var outline = gameObject.AddComponent<Outline>();

    outline.OutlineMode = Outline.Mode.OutlineAll;
    outline.OutlineColor = Color.yellow;
    outline.OutlineWidth = 5f;

The outline script does a small amount of work in Awake().
For best results, use outline.enabled to toggle the outline.
Avoid removing and re-adding the component if possible.

For large meshes, you may also like to enable 'Precompute
Outline' in the editor. This will reduce the amount of work
performed in Awake().


Troubleshooting
---------------

If the outline appears off-center, please try the following:

1. Set 'Read/Write Enabled' on each model's import settings.
2. Disable 'Optimize Mesh Data' in the player settings.