UPF/Assets/Game/Scripts/Building.cs
2022-04-24 21:30:12 +05:30

114 lines
3.6 KiB
C#

using System;
using UnityEngine;
public class Building : MonoBehaviour
{
public BuildingData buildingData;
public int curLevel;
public Outline[] outlines;
public DateTime lastCollected;
void OnDrawGizmos() {
Gizmos.color = Color.blue;
//Gizmos.DrawWireSphere(transform.position + new Vector3(0,spaceRadius,0), spaceRadius);
Collider col = GetComponent<Collider>();
Gizmos.DrawWireCube(col.bounds.center, col.bounds.size);
}
void Awake(){
//if(outline == null){outline = GetComponent<Outline>();}
outlines = GetComponentsInChildren<Outline>();
ToggleOutlines(false);
Selector.OnSelectedChanged.AddListener(OnSelectedChanged);
transform.tag = "Building";
}
void OnSelectedChanged(){
if(Selector.selectedBuilding == null){ToggleOutlines(false); return;}
ToggleOutlines(Selector.selectedBuilding == this);
//GetComponent<Collider>().isTrigger=(Selector.movingBuilding==this);
}
void ToggleOutlines(bool value){
bool isMoving = Selector.movingBuilding==this;
foreach(Outline outline in outlines){
outline.enabled = value;
outline.OutlineColor = (isMoving) ? Color.green : Color.yellow;
}
}
public void ChangeOutlineColor(Color color){
foreach(Outline outline in outlines){
outline.OutlineColor = color;
}
}
public void Upgrade(){
if(curLevel >= buildingData.levels.Count-1){Debug.Log("Already max");return;}
int cost = buildingData.levels[curLevel+1].price;
// Debug.Log("Upgrading " + buildingData.buildingName + " for " + cost + " coins");
switch (curLevel)
{
case 0: Debug.Log("1 Star"); break;
case 1: Debug.Log("2 Stars"); break;
}
DBmanager.SetCoins(DBmanager.Coins-cost);
Mathf.Clamp(curLevel++,0, buildingData.levels.Count-1);
DBmanager.UpgradeBuilding(buildingData.buildingName, curLevel);
DBmanager.SetXp(DBmanager.Xp + buildingData.levels[curLevel].xpGain);
}
//
// public List<Collider> buildingsInsideMe = new List<Collider>();
// public bool locationInvalid {get{return buildingsInsideMe.Count == 0;}}
//
// void OnTriggerEnter(Collider other) {
// Debug.Log("Trigger enter : " + other.name);
// if(other.GetComponent<Collider>().tag == "Building" && other != GetComponent<Collider>()){
// if(buildingsInsideMe.Contains(other)){
// //Already got him
// }else{
// buildingsInsideMe.Add(other);ChangeOutlineColor(locationInvalid ? Color.red : Color.green);
// }
// }
//
//
// }
//
// void OnTriggerExit(Collider other){
// Debug.Log("Trigger exit : " + other.name);
// if(other.GetComponent<Collider>().tag == "Building" && other != GetComponent<Collider>()){
// if(buildingsInsideMe.Contains(other)){
// buildingsInsideMe.Remove(other);
// ChangeOutlineColor(locationInvalid ? Color.green : Color.red);
// }else{
// //Nothing to remove
// }
// }
//
// }
/* */
}
[System.Serializable]
public class BuildingState{
public string id;
public int level;
public Vector3 position;
public DateTime lastCollectedTimestamp;
public BuildingState(string m_id, int m_level, Vector3 m_position, DateTime _lastCollectedTimestamp){
id = m_id;
level = m_level;
position = m_position;
lastCollectedTimestamp= _lastCollectedTimestamp;
}
}