761 lines
48 KiB
XML
761 lines
48 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
|
|
<project>
|
|
<component name="ChangeListManager">
|
|
<list default="true" id="fcd1c2e0-4257-408a-b55a-3b05c72f2f0c" name="Default" comment="">
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Assembly-CSharp.csproj" afterPath="$PROJECT_DIR$/Assembly-CSharp.csproj" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Assets/Game/Scenes/GameScene.unity" afterPath="$PROJECT_DIR$/Assets/Game/Scenes/GameScene.unity" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Assets/Game/Scenes/Login.unity" afterPath="$PROJECT_DIR$/Assets/Game/Scenes/Login.unity" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Assets/Game/ScriptableObjects/BuildingData/Hall.asset" afterPath="$PROJECT_DIR$/Assets/Game/ScriptableObjects/BuildingData/Hall.asset" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Assets/Game/ScriptableObjects/BuildingData/Mine.asset" afterPath="$PROJECT_DIR$/Assets/Game/ScriptableObjects/BuildingData/Mine.asset" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Assets/Game/ScriptableObjects/BuildingData/MoonMineral.asset" afterPath="$PROJECT_DIR$/Assets/Game/ScriptableObjects/BuildingData/MoonMineral.asset" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Assets/Game/ScriptableObjects/BuildingData/O2Mine.asset" afterPath="$PROJECT_DIR$/Assets/Game/ScriptableObjects/BuildingData/O2Mine.asset" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Assets/Game/ScriptableObjects/BuildingData/Research Facility.asset" afterPath="$PROJECT_DIR$/Assets/Game/ScriptableObjects/BuildingData/Research Facility.asset" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Assets/Game/Scripts/Building.cs" afterPath="$PROJECT_DIR$/Assets/Game/Scripts/Building.cs" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Assets/Game/Scripts/DBmanager.cs" afterPath="$PROJECT_DIR$/Assets/Game/Scripts/DBmanager.cs" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Assets/Game/Scripts/LoginManager.cs" afterPath="$PROJECT_DIR$/Assets/Game/Scripts/LoginManager.cs" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Assets/Game/Scripts/SelectedItemMenu.cs" afterPath="$PROJECT_DIR$/Assets/Game/Scripts/SelectedItemMenu.cs" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Packages/manifest.json" afterPath="$PROJECT_DIR$/Packages/manifest.json" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Packages/packages-lock.json" afterPath="$PROJECT_DIR$/Packages/packages-lock.json" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/ProjectSettings/PackageManagerSettings.asset" afterPath="$PROJECT_DIR$/ProjectSettings/PackageManagerSettings.asset" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/UPF.sln" afterPath="$PROJECT_DIR$/UPF.sln" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Unity.CollabProxy.Editor.csproj" afterPath="$PROJECT_DIR$/Unity.CollabProxy.Editor.csproj" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Unity.Mathematics.Editor.csproj" afterPath="$PROJECT_DIR$/Unity.Mathematics.Editor.csproj" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Unity.Mathematics.csproj" afterPath="$PROJECT_DIR$/Unity.Mathematics.csproj" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Unity.PlasticSCM.Editor.csproj" afterPath="$PROJECT_DIR$/Unity.PlasticSCM.Editor.csproj" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Unity.RenderPipeline.Universal.ShaderLibrary.csproj" afterPath="$PROJECT_DIR$/Unity.RenderPipeline.Universal.ShaderLibrary.csproj" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Unity.RenderPipelines.Core.Editor.csproj" afterPath="$PROJECT_DIR$/Unity.RenderPipelines.Core.Editor.csproj" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Unity.RenderPipelines.Core.Runtime.csproj" afterPath="$PROJECT_DIR$/Unity.RenderPipelines.Core.Runtime.csproj" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Unity.RenderPipelines.Core.ShaderLibrary.csproj" afterPath="$PROJECT_DIR$/Unity.RenderPipelines.Core.ShaderLibrary.csproj" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.csproj" afterPath="$PROJECT_DIR$/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.csproj" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Unity.RenderPipelines.Universal.Editor.csproj" afterPath="$PROJECT_DIR$/Unity.RenderPipelines.Universal.Editor.csproj" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Unity.RenderPipelines.Universal.Runtime.csproj" afterPath="$PROJECT_DIR$/Unity.RenderPipelines.Universal.Runtime.csproj" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Unity.RenderPipelines.Universal.Shaders.csproj" afterPath="$PROJECT_DIR$/Unity.RenderPipelines.Universal.Shaders.csproj" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Unity.Searcher.Editor.csproj" afterPath="$PROJECT_DIR$/Unity.Searcher.Editor.csproj" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Unity.Services.Core.Editor.csproj" afterPath="$PROJECT_DIR$/Unity.Services.Core.Editor.csproj" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Unity.ShaderGraph.Editor.csproj" afterPath="$PROJECT_DIR$/Unity.ShaderGraph.Editor.csproj" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Unity.ShaderGraph.Utilities.csproj" afterPath="$PROJECT_DIR$/Unity.ShaderGraph.Utilities.csproj" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Unity.TextMeshPro.Editor.csproj" afterPath="$PROJECT_DIR$/Unity.TextMeshPro.Editor.csproj" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Unity.TextMeshPro.csproj" afterPath="$PROJECT_DIR$/Unity.TextMeshPro.csproj" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Unity.Timeline.Editor.csproj" afterPath="$PROJECT_DIR$/Unity.Timeline.Editor.csproj" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Unity.Timeline.csproj" afterPath="$PROJECT_DIR$/Unity.Timeline.csproj" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Unity.VSCode.Editor.csproj" afterPath="$PROJECT_DIR$/Unity.VSCode.Editor.csproj" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/Unity.VisualStudio.Editor.csproj" afterPath="$PROJECT_DIR$/Unity.VisualStudio.Editor.csproj" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/UnityEditor.TestRunner.csproj" afterPath="$PROJECT_DIR$/UnityEditor.TestRunner.csproj" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/UnityEditor.UI.csproj" afterPath="$PROJECT_DIR$/UnityEditor.UI.csproj" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/UnityEngine.TestRunner.csproj" afterPath="$PROJECT_DIR$/UnityEngine.TestRunner.csproj" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/UnityEngine.UI.csproj" afterPath="$PROJECT_DIR$/UnityEngine.UI.csproj" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache" afterPath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/obj/Debug/Unity.CollabProxy.Editor.csproj.AssemblyReference.cache" afterPath="$PROJECT_DIR$/obj/Debug/Unity.CollabProxy.Editor.csproj.AssemblyReference.cache" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/obj/Debug/Unity.Mathematics.Editor.csproj.AssemblyReference.cache" afterPath="$PROJECT_DIR$/obj/Debug/Unity.Mathematics.Editor.csproj.AssemblyReference.cache" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/obj/Debug/Unity.Mathematics.csproj.AssemblyReference.cache" afterPath="$PROJECT_DIR$/obj/Debug/Unity.Mathematics.csproj.AssemblyReference.cache" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/obj/Debug/Unity.PlasticSCM.Editor.csproj.AssemblyReference.cache" afterPath="$PROJECT_DIR$/obj/Debug/Unity.PlasticSCM.Editor.csproj.AssemblyReference.cache" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/obj/Debug/Unity.RenderPipeline.Universal.ShaderLibrary.csproj.AssemblyReference.cache" afterPath="$PROJECT_DIR$/obj/Debug/Unity.RenderPipeline.Universal.ShaderLibrary.csproj.AssemblyReference.cache" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/obj/Debug/Unity.RenderPipelines.Core.Editor.csproj.AssemblyReference.cache" afterPath="$PROJECT_DIR$/obj/Debug/Unity.RenderPipelines.Core.Editor.csproj.AssemblyReference.cache" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/obj/Debug/Unity.RenderPipelines.Core.Runtime.csproj.AssemblyReference.cache" afterPath="$PROJECT_DIR$/obj/Debug/Unity.RenderPipelines.Core.Runtime.csproj.AssemblyReference.cache" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/obj/Debug/Unity.RenderPipelines.Core.ShaderLibrary.csproj.AssemblyReference.cache" afterPath="$PROJECT_DIR$/obj/Debug/Unity.RenderPipelines.Core.ShaderLibrary.csproj.AssemblyReference.cache" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/obj/Debug/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.csproj.AssemblyReference.cache" afterPath="$PROJECT_DIR$/obj/Debug/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.csproj.AssemblyReference.cache" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/obj/Debug/Unity.RenderPipelines.Universal.Editor.csproj.AssemblyReference.cache" afterPath="$PROJECT_DIR$/obj/Debug/Unity.RenderPipelines.Universal.Editor.csproj.AssemblyReference.cache" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/obj/Debug/Unity.RenderPipelines.Universal.Runtime.csproj.AssemblyReference.cache" afterPath="$PROJECT_DIR$/obj/Debug/Unity.RenderPipelines.Universal.Runtime.csproj.AssemblyReference.cache" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/obj/Debug/Unity.RenderPipelines.Universal.Shaders.csproj.AssemblyReference.cache" afterPath="$PROJECT_DIR$/obj/Debug/Unity.RenderPipelines.Universal.Shaders.csproj.AssemblyReference.cache" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/obj/Debug/Unity.Searcher.Editor.csproj.AssemblyReference.cache" afterPath="$PROJECT_DIR$/obj/Debug/Unity.Searcher.Editor.csproj.AssemblyReference.cache" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/obj/Debug/Unity.Services.Core.Editor.csproj.AssemblyReference.cache" afterPath="$PROJECT_DIR$/obj/Debug/Unity.Services.Core.Editor.csproj.AssemblyReference.cache" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/obj/Debug/Unity.ShaderGraph.Editor.csproj.AssemblyReference.cache" afterPath="$PROJECT_DIR$/obj/Debug/Unity.ShaderGraph.Editor.csproj.AssemblyReference.cache" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/obj/Debug/Unity.ShaderGraph.Utilities.csproj.AssemblyReference.cache" afterPath="$PROJECT_DIR$/obj/Debug/Unity.ShaderGraph.Utilities.csproj.AssemblyReference.cache" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/obj/Debug/Unity.TextMeshPro.Editor.csproj.AssemblyReference.cache" afterPath="$PROJECT_DIR$/obj/Debug/Unity.TextMeshPro.Editor.csproj.AssemblyReference.cache" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/obj/Debug/Unity.TextMeshPro.csproj.AssemblyReference.cache" afterPath="$PROJECT_DIR$/obj/Debug/Unity.TextMeshPro.csproj.AssemblyReference.cache" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/obj/Debug/Unity.Timeline.Editor.csproj.AssemblyReference.cache" afterPath="$PROJECT_DIR$/obj/Debug/Unity.Timeline.Editor.csproj.AssemblyReference.cache" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/obj/Debug/Unity.Timeline.csproj.AssemblyReference.cache" afterPath="$PROJECT_DIR$/obj/Debug/Unity.Timeline.csproj.AssemblyReference.cache" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/obj/Debug/Unity.VSCode.Editor.csproj.AssemblyReference.cache" afterPath="$PROJECT_DIR$/obj/Debug/Unity.VSCode.Editor.csproj.AssemblyReference.cache" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/obj/Debug/Unity.VisualStudio.Editor.csproj.AssemblyReference.cache" afterPath="$PROJECT_DIR$/obj/Debug/Unity.VisualStudio.Editor.csproj.AssemblyReference.cache" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/obj/Debug/UnityEditor.UI.csproj.AssemblyReference.cache" afterPath="$PROJECT_DIR$/obj/Debug/UnityEditor.UI.csproj.AssemblyReference.cache" />
|
|
<change type="MODIFICATION" beforePath="$PROJECT_DIR$/obj/Debug/UnityEngine.UI.csproj.AssemblyReference.cache" afterPath="$PROJECT_DIR$/obj/Debug/UnityEngine.UI.csproj.AssemblyReference.cache" />
|
|
</list>
|
|
<option name="EXCLUDED_CONVERTED_TO_IGNORED" value="true" />
|
|
<option name="TRACKING_ENABLED" value="true" />
|
|
<option name="SHOW_DIALOG" value="false" />
|
|
<option name="HIGHLIGHT_CONFLICTS" value="true" />
|
|
<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
|
|
<option name="LAST_RESOLUTION" value="IGNORE" />
|
|
</component>
|
|
<component name="CreatePatchCommitExecutor">
|
|
<option name="PATCH_PATH" value="" />
|
|
</component>
|
|
<component name="EditorHistoryManager">
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/BuildingData.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="255">
|
|
<caret line="16" column="26" lean-forward="false" selection-start-line="16" selection-start-column="26" selection-end-line="16" selection-end-column="26" />
|
|
<folding>
|
|
<element signature="e#0#18#0" expanded="true" />
|
|
</folding>
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/DBmanager.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="1445">
|
|
<caret line="91" column="23" lean-forward="false" selection-start-line="91" selection-start-column="23" selection-end-line="91" selection-end-column="23" />
|
|
<folding>
|
|
<element signature="e#0#13#0" expanded="true" />
|
|
</folding>
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
<entry file="file://$PROJECT_DIR$/Packages/manifest.json">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="187">
|
|
<caret line="11" column="19" lean-forward="false" selection-start-line="11" selection-start-column="19" selection-end-line="11" selection-end-column="19" />
|
|
<folding />
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/LoginManager.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="1411">
|
|
<caret line="87" column="53" lean-forward="false" selection-start-line="87" selection-start-column="53" selection-end-line="87" selection-end-column="53" />
|
|
<folding>
|
|
<element signature="e#0#25#0" expanded="true" />
|
|
</folding>
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/BuildingManager.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="306">
|
|
<caret line="19" column="34" lean-forward="false" selection-start-line="19" selection-start-column="34" selection-end-line="19" selection-end-column="34" />
|
|
<folding>
|
|
<element signature="e#0#18#0" expanded="true" />
|
|
</folding>
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/Building.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="867">
|
|
<caret line="51" column="27" lean-forward="false" selection-start-line="51" selection-start-column="27" selection-end-line="51" selection-end-column="27" />
|
|
<folding>
|
|
<element signature="e#0#25#0" expanded="true" />
|
|
</folding>
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/ShopBuildingButton.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="442">
|
|
<caret line="30" column="37" lean-forward="false" selection-start-line="30" selection-start-column="37" selection-end-line="30" selection-end-column="37" />
|
|
<folding>
|
|
<element signature="e#0#25#0" expanded="true" />
|
|
</folding>
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/BuildingData.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="255">
|
|
<caret line="16" column="26" lean-forward="false" selection-start-line="16" selection-start-column="26" selection-end-line="16" selection-end-column="26" />
|
|
<folding>
|
|
<element signature="e#0#18#0" expanded="true" />
|
|
</folding>
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
<entry file="file://$PROJECT_DIR$/Packages/manifest.json">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="187">
|
|
<caret line="11" column="19" lean-forward="false" selection-start-line="11" selection-start-column="19" selection-end-line="11" selection-end-column="19" />
|
|
<folding />
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/LoginManager.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="1496">
|
|
<caret line="88" column="51" lean-forward="false" selection-start-line="88" selection-start-column="51" selection-end-line="88" selection-end-column="51" />
|
|
<folding>
|
|
<element signature="e#0#25#0" expanded="true" />
|
|
</folding>
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/BuildingManager.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="51">
|
|
<caret line="3" column="44" lean-forward="false" selection-start-line="3" selection-start-column="44" selection-end-line="3" selection-end-column="44" />
|
|
<folding>
|
|
<element signature="e#0#18#0" expanded="true" />
|
|
</folding>
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/Building.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="867">
|
|
<caret line="51" column="27" lean-forward="false" selection-start-line="51" selection-start-column="27" selection-end-line="51" selection-end-column="27" />
|
|
<folding>
|
|
<element signature="e#0#25#0" expanded="true" />
|
|
</folding>
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/DBmanager.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="323">
|
|
<caret line="19" column="0" lean-forward="true" selection-start-line="19" selection-start-column="0" selection-end-line="19" selection-end-column="0" />
|
|
<folding>
|
|
<element signature="e#0#13#0" expanded="true" />
|
|
</folding>
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/BuildingData.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="255">
|
|
<caret line="16" column="26" lean-forward="false" selection-start-line="16" selection-start-column="26" selection-end-line="16" selection-end-column="26" />
|
|
<folding>
|
|
<element signature="e#0#18#0" expanded="true" />
|
|
</folding>
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/LoginManager.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="1496">
|
|
<caret line="88" column="63" lean-forward="false" selection-start-line="88" selection-start-column="63" selection-end-line="88" selection-end-column="63" />
|
|
<folding>
|
|
<element signature="e#0#25#0" expanded="true" />
|
|
</folding>
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/BuildingManager.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="255">
|
|
<caret line="15" column="8" lean-forward="false" selection-start-line="15" selection-start-column="8" selection-end-line="15" selection-end-column="8" />
|
|
<folding>
|
|
<element signature="e#0#18#0" expanded="true" />
|
|
</folding>
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/Building.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="646">
|
|
<caret line="38" column="48" lean-forward="false" selection-start-line="38" selection-start-column="48" selection-end-line="38" selection-end-column="48" />
|
|
<folding>
|
|
<element signature="e#0#25#0" expanded="true" />
|
|
</folding>
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/DBmanager.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="1241">
|
|
<caret line="73" column="79" lean-forward="false" selection-start-line="73" selection-start-column="79" selection-end-line="73" selection-end-column="79" />
|
|
<folding>
|
|
<element signature="e#0#13#0" expanded="true" />
|
|
</folding>
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/BuildingData.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="408">
|
|
<caret line="24" column="8" lean-forward="false" selection-start-line="24" selection-start-column="8" selection-end-line="24" selection-end-column="8" />
|
|
<folding>
|
|
<element signature="e#0#18#0" expanded="true" />
|
|
</folding>
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/BuildingManager.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="255">
|
|
<caret line="15" column="8" lean-forward="false" selection-start-line="15" selection-start-column="8" selection-end-line="15" selection-end-column="8" />
|
|
<folding>
|
|
<element signature="e#0#18#0" expanded="true" />
|
|
</folding>
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/Building.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="850">
|
|
<caret line="50" column="21" lean-forward="true" selection-start-line="50" selection-start-column="21" selection-end-line="50" selection-end-column="21" />
|
|
<folding>
|
|
<element signature="e#0#25#0" expanded="true" />
|
|
</folding>
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/DBmanager.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="1190">
|
|
<caret line="70" column="54" lean-forward="true" selection-start-line="70" selection-start-column="54" selection-end-line="70" selection-end-column="54" />
|
|
<folding>
|
|
<element signature="e#0#13#0" expanded="true" />
|
|
</folding>
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
<entry file="file://$PROJECT_DIR$/Packages/manifest.json">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="187">
|
|
<caret line="11" column="19" lean-forward="false" selection-start-line="11" selection-start-column="19" selection-end-line="11" selection-end-column="19" />
|
|
<folding />
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/LoginManager.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="1411">
|
|
<caret line="87" column="53" lean-forward="false" selection-start-line="87" selection-start-column="53" selection-end-line="87" selection-end-column="53" />
|
|
<folding>
|
|
<element signature="e#0#25#0" expanded="true" />
|
|
</folding>
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/BuildingData.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="425">
|
|
<caret line="25" column="5" lean-forward="false" selection-start-line="25" selection-start-column="5" selection-end-line="25" selection-end-column="5" />
|
|
<folding>
|
|
<element signature="e#0#18#0" expanded="true" />
|
|
</folding>
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/ShopScript.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="-680">
|
|
<caret line="5" column="13" lean-forward="false" selection-start-line="5" selection-start-column="13" selection-end-line="5" selection-end-column="13" />
|
|
<folding />
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/SelectedItemMenu.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="447">
|
|
<caret line="93" column="47" lean-forward="false" selection-start-line="93" selection-start-column="40" selection-end-line="93" selection-end-column="47" />
|
|
<folding />
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/BuildingManager.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="323">
|
|
<caret line="19" column="34" lean-forward="false" selection-start-line="19" selection-start-column="34" selection-end-line="19" selection-end-column="34" />
|
|
<folding>
|
|
<element signature="e#0#18#0" expanded="true" />
|
|
</folding>
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/ShopBuildingButton.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="323">
|
|
<caret line="19" column="31" lean-forward="false" selection-start-line="19" selection-start-column="31" selection-end-line="19" selection-end-column="31" />
|
|
<folding>
|
|
<element signature="e#0#25#0" expanded="true" />
|
|
</folding>
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/DBmanager.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="374">
|
|
<caret line="106" column="65" lean-forward="false" selection-start-line="106" selection-start-column="65" selection-end-line="106" selection-end-column="65" />
|
|
<folding>
|
|
<element signature="e#0#13#0" expanded="true" />
|
|
</folding>
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/Building.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="391">
|
|
<caret line="45" column="75" lean-forward="false" selection-start-line="45" selection-start-column="75" selection-end-line="45" selection-end-column="75" />
|
|
<folding>
|
|
<element signature="e#0#25#0" expanded="true" />
|
|
</folding>
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
</component>
|
|
<component name="ExecutionTargetManager" SELECTED_TARGET="default_target" />
|
|
<component name="FileEditorManager">
|
|
<leaf>
|
|
<file leaf-file-name="BuildingData.cs" pinned="false" current-in-tab="false">
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/BuildingData.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="425">
|
|
<caret line="25" column="5" lean-forward="false" selection-start-line="25" selection-start-column="5" selection-end-line="25" selection-end-column="5" />
|
|
<folding>
|
|
<element signature="e#0#18#0" expanded="true" />
|
|
</folding>
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
</file>
|
|
<file leaf-file-name="DBmanager.cs" pinned="false" current-in-tab="false">
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/DBmanager.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="374">
|
|
<caret line="106" column="65" lean-forward="false" selection-start-line="106" selection-start-column="65" selection-end-line="106" selection-end-column="65" />
|
|
<folding>
|
|
<element signature="e#0#13#0" expanded="true" />
|
|
</folding>
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
</file>
|
|
<file leaf-file-name="manifest.json" pinned="false" current-in-tab="false">
|
|
<entry file="file://$PROJECT_DIR$/Packages/manifest.json">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="187">
|
|
<caret line="11" column="19" lean-forward="false" selection-start-line="11" selection-start-column="19" selection-end-line="11" selection-end-column="19" />
|
|
<folding />
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
</file>
|
|
<file leaf-file-name="LoginManager.cs" pinned="false" current-in-tab="false">
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/LoginManager.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="1411">
|
|
<caret line="87" column="53" lean-forward="false" selection-start-line="87" selection-start-column="53" selection-end-line="87" selection-end-column="53" />
|
|
<folding>
|
|
<element signature="e#0#25#0" expanded="true" />
|
|
</folding>
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
</file>
|
|
<file leaf-file-name="BuildingManager.cs" pinned="false" current-in-tab="false">
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/BuildingManager.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="323">
|
|
<caret line="19" column="34" lean-forward="false" selection-start-line="19" selection-start-column="34" selection-end-line="19" selection-end-column="34" />
|
|
<folding>
|
|
<element signature="e#0#18#0" expanded="true" />
|
|
</folding>
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
</file>
|
|
<file leaf-file-name="ShopBuildingButton.cs" pinned="false" current-in-tab="false">
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/ShopBuildingButton.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="323">
|
|
<caret line="19" column="31" lean-forward="false" selection-start-line="19" selection-start-column="31" selection-end-line="19" selection-end-column="31" />
|
|
<folding>
|
|
<element signature="e#0#25#0" expanded="true" />
|
|
</folding>
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
</file>
|
|
<file leaf-file-name="Building.cs" pinned="false" current-in-tab="true">
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/Building.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="391">
|
|
<caret line="45" column="75" lean-forward="false" selection-start-line="45" selection-start-column="75" selection-end-line="45" selection-end-column="75" />
|
|
<folding>
|
|
<element signature="e#0#25#0" expanded="true" />
|
|
</folding>
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
</file>
|
|
<file leaf-file-name="ShopScript.cs" pinned="false" current-in-tab="false">
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/ShopScript.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="-680">
|
|
<caret line="5" column="13" lean-forward="false" selection-start-line="5" selection-start-column="13" selection-end-line="5" selection-end-column="13" />
|
|
<folding />
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
</file>
|
|
<file leaf-file-name="SelectedItemMenu.cs" pinned="false" current-in-tab="false">
|
|
<entry file="file://$PROJECT_DIR$/Assets/Game/Scripts/SelectedItemMenu.cs">
|
|
<provider selected="true" editor-type-id="text-editor">
|
|
<state relative-caret-position="447">
|
|
<caret line="93" column="47" lean-forward="false" selection-start-line="93" selection-start-column="40" selection-end-line="93" selection-end-column="47" />
|
|
<folding />
|
|
</state>
|
|
</provider>
|
|
</entry>
|
|
</file>
|
|
</leaf>
|
|
</component>
|
|
<component name="FindInProjectRecents">
|
|
<findStrings>
|
|
<find>JsonUtility</find>
|
|
</findStrings>
|
|
</component>
|
|
<component name="Git.Settings">
|
|
<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
|
|
<favorite-branches>
|
|
<branch-storage />
|
|
</favorite-branches>
|
|
<excluded-from-favorite>
|
|
<branch-storage />
|
|
</excluded-from-favorite>
|
|
</component>
|
|
<component name="IdeDocumentHistory">
|
|
<option name="CHANGED_PATHS">
|
|
<list>
|
|
<option value="$PROJECT_DIR$/Assets/Game/Scripts/BuildingData.cs" />
|
|
<option value="$PROJECT_DIR$/Packages/manifest.json" />
|
|
<option value="$PROJECT_DIR$/Assets/Game/Scripts/LoginManager.cs" />
|
|
<option value="$PROJECT_DIR$/Assets/Game/Scripts/BuildingManager.cs" />
|
|
<option value="$PROJECT_DIR$/Assets/Game/Scripts/ShopBuildingButton.cs" />
|
|
<option value="$PROJECT_DIR$/Assets/Game/Scripts/SelectedItemMenu.cs" />
|
|
<option value="$PROJECT_DIR$/Assets/Game/Scripts/DBmanager.cs" />
|
|
<option value="$PROJECT_DIR$/Assets/Game/Scripts/Building.cs" />
|
|
</list>
|
|
</option>
|
|
</component>
|
|
<component name="ProjectFrameBounds">
|
|
<option name="x" value="2085" />
|
|
<option name="y" value="71" />
|
|
<option name="width" value="1530" />
|
|
<option name="height" value="888" />
|
|
</component>
|
|
<component name="ProjectLevelVcsManager" settingsEditedManually="true">
|
|
<ConfirmationsSetting value="1" id="Add" />
|
|
</component>
|
|
<component name="ProjectView">
|
|
<navigator currentView="ProjectPane" proportions="" version="1">
|
|
<flattenPackages />
|
|
<showMembers />
|
|
<showModules />
|
|
<showLibraryContents />
|
|
<hideEmptyPackages />
|
|
<abbreviatePackageNames />
|
|
<autoscrollToSource />
|
|
<autoscrollFromSource />
|
|
<sortByType />
|
|
<manualOrder />
|
|
<foldersAlwaysOnTop value="true" />
|
|
</navigator>
|
|
<panes>
|
|
<pane id="Scope" />
|
|
<pane id="ProjectPane">
|
|
<subPane>
|
|
<expand>
|
|
<path>
|
|
<item name="UPF" type="b2602c69:ProjectViewProjectNode" />
|
|
<item name="UPF" type="462c0819:PsiDirectoryNode" />
|
|
</path>
|
|
<path>
|
|
<item name="UPF" type="b2602c69:ProjectViewProjectNode" />
|
|
<item name="UPF" type="462c0819:PsiDirectoryNode" />
|
|
<item name="Assets" type="462c0819:PsiDirectoryNode" />
|
|
</path>
|
|
<path>
|
|
<item name="UPF" type="b2602c69:ProjectViewProjectNode" />
|
|
<item name="UPF" type="462c0819:PsiDirectoryNode" />
|
|
<item name="Assets" type="462c0819:PsiDirectoryNode" />
|
|
<item name="Game" type="462c0819:PsiDirectoryNode" />
|
|
</path>
|
|
<path>
|
|
<item name="UPF" type="b2602c69:ProjectViewProjectNode" />
|
|
<item name="UPF" type="462c0819:PsiDirectoryNode" />
|
|
<item name="Assets" type="462c0819:PsiDirectoryNode" />
|
|
<item name="Game" type="462c0819:PsiDirectoryNode" />
|
|
<item name="Scripts" type="462c0819:PsiDirectoryNode" />
|
|
</path>
|
|
<path>
|
|
<item name="UPF" type="b2602c69:ProjectViewProjectNode" />
|
|
<item name="UPF" type="462c0819:PsiDirectoryNode" />
|
|
<item name="Packages" type="462c0819:PsiDirectoryNode" />
|
|
</path>
|
|
</expand>
|
|
<select />
|
|
</subPane>
|
|
</pane>
|
|
<pane id="PackagesPane" />
|
|
</panes>
|
|
</component>
|
|
<component name="RunDashboard">
|
|
<option name="ruleStates">
|
|
<list>
|
|
<RuleState>
|
|
<option name="name" value="ConfigurationTypeDashboardGroupingRule" />
|
|
</RuleState>
|
|
<RuleState>
|
|
<option name="name" value="StatusDashboardGroupingRule" />
|
|
</RuleState>
|
|
</list>
|
|
</option>
|
|
</component>
|
|
<component name="RunManager" selected="Unity Debug Attach.Attach to Unity Editor">
|
|
<configuration default="true" type="#DotNetConfigurationType" factoryName=".NET Application">
|
|
<module name="" />
|
|
<option name="consoleType" value="BUILTIN" />
|
|
<option name="envs">
|
|
<map />
|
|
</option>
|
|
<option name="name" value="Unnamed" />
|
|
<option name="passParentEnvs" value="true" />
|
|
<option name="programParameters" />
|
|
<option name="saveOutputToFile" value="false" />
|
|
<option name="showConsoleOnStdErr" value="false" />
|
|
<option name="showConsoleOnStdOut" value="false" />
|
|
<option name="workingDirectory" />
|
|
<coverage enabled="false" sample_coverage="true" />
|
|
<method />
|
|
</configuration>
|
|
<configuration default="true" type="#NUnitConfigurationType" factoryName="NUnit">
|
|
<module name="" />
|
|
<coverage enabled="false" sample_coverage="true" />
|
|
<method />
|
|
</configuration>
|
|
<configuration default="true" type="Unity3dAttachApplicationType" factoryName="Unity Debug Attach">
|
|
<option name="attachTarget" value="UNITY_EDITOR" />
|
|
<option name="forceUnityProcess" />
|
|
<option name="name" value="Unity Debug Attach" />
|
|
<option name="processName" />
|
|
<option name="saveOutputToFile" value="false" />
|
|
<option name="showConsoleOnStdErr" value="false" />
|
|
<option name="showConsoleOnStdOut" value="false" />
|
|
<method />
|
|
</configuration>
|
|
<configuration default="false" name="Attach to Unity Editor" type="Unity3dAttachApplicationType" factoryName="Unity Debug Attach" singleton="true">
|
|
<option name="attachTarget" value="UNITY_EDITOR" />
|
|
<option name="forceUnityProcess" />
|
|
<option name="name" value="Attach to Unity Editor" />
|
|
<option name="processName" />
|
|
<option name="saveOutputToFile" value="false" />
|
|
<option name="showConsoleOnStdErr" value="false" />
|
|
<option name="showConsoleOnStdOut" value="false" />
|
|
<ConfigurationWrapper RunnerId="Unity3dAttachRunner" />
|
|
<method />
|
|
</configuration>
|
|
<list size="1">
|
|
<item index="0" class="java.lang.String" itemvalue="Unity Debug Attach.Attach to Unity Editor" />
|
|
</list>
|
|
</component>
|
|
<component name="TaskManager">
|
|
<task active="true" id="Default" summary="Default task">
|
|
<changelist id="fcd1c2e0-4257-408a-b55a-3b05c72f2f0c" name="Default" comment="" />
|
|
<created>1649892823242</created>
|
|
<option name="number" value="Default" />
|
|
<option name="presentableId" value="Default" />
|
|
<updated>1649892823242</updated>
|
|
<workItem from="1649892824897" duration="3219000" />
|
|
<workItem from="1649902106594" duration="1783000" />
|
|
<workItem from="1649903954636" duration="3953000" />
|
|
<workItem from="1649908330367" duration="3265000" />
|
|
<workItem from="1649956297618" duration="1991000" />
|
|
</task>
|
|
<servers />
|
|
</component>
|
|
<component name="TimeTrackingManager">
|
|
<option name="totallyTimeSpent" value="14211000" />
|
|
</component>
|
|
<component name="TodoView">
|
|
<todo-panel id="selected-file">
|
|
<is-autoscroll-to-source value="true" />
|
|
</todo-panel>
|
|
<todo-panel id="all">
|
|
<are-packages-shown value="true" />
|
|
<is-autoscroll-to-source value="true" />
|
|
</todo-panel>
|
|
<todo-panel id="default-changelist" />
|
|
</component>
|
|
<component name="ToolWindowManager">
|
|
<frame x="2085" y="71" width="1530" height="888" extended-state="0" />
|
|
<editor active="true" />
|
|
<layout>
|
|
<window_info id="Project" active="true" anchor="left" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="true" show_stripe_button="true" weight="0.16854678" sideWeight="0.5" order="0" side_tool="false" content_ui="combo" />
|
|
<window_info id="TODO" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.32980132" sideWeight="0.5" order="6" side_tool="false" content_ui="tabs" />
|
|
<window_info id="Event Log" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.32806325" sideWeight="0.5" order="7" side_tool="true" content_ui="tabs" />
|
|
<window_info id="Application Servers" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="9" side_tool="false" content_ui="tabs" />
|
|
<window_info id="Version Control" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.32980132" sideWeight="0.5" order="8" side_tool="false" content_ui="tabs" />
|
|
<window_info id="Structure" active="false" anchor="left" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.25" sideWeight="0.5" order="1" side_tool="false" content_ui="tabs" />
|
|
<window_info id="Favorites" active="false" anchor="left" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="2" side_tool="true" content_ui="tabs" />
|
|
<window_info id="Cvs" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.25" sideWeight="0.5" order="4" side_tool="false" content_ui="tabs" />
|
|
<window_info id="Message" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="0" side_tool="false" content_ui="tabs" />
|
|
<window_info id="Commander" active="false" anchor="right" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.4" sideWeight="0.5" order="0" side_tool="false" content_ui="tabs" />
|
|
<window_info id="Run Dashboard" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="10" side_tool="false" content_ui="tabs" />
|
|
<window_info id="Inspection" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.4" sideWeight="0.5" order="5" side_tool="false" content_ui="tabs" />
|
|
<window_info id="Run" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="2" side_tool="false" content_ui="tabs" />
|
|
<window_info id="Hierarchy" active="false" anchor="right" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.25" sideWeight="0.5" order="1" side_tool="false" content_ui="combo" />
|
|
<window_info id="Find" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.32980132" sideWeight="0.5" order="1" side_tool="false" content_ui="tabs" />
|
|
<window_info id="Debug" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.4" sideWeight="0.5" order="3" side_tool="false" content_ui="tabs" />
|
|
</layout>
|
|
</component>
|
|
<component name="Vcs.Log.Tabs.Properties">
|
|
<option name="TAB_STATES">
|
|
<map>
|
|
<entry key="MAIN">
|
|
<value>
|
|
<State>
|
|
<option name="RECENTLY_FILTERED_USER_GROUPS">
|
|
<collection />
|
|
</option>
|
|
<option name="RECENTLY_FILTERED_BRANCH_GROUPS">
|
|
<collection />
|
|
</option>
|
|
<option name="TEXT_FILTER_SETTINGS">
|
|
<TextFilterSettings />
|
|
</option>
|
|
</State>
|
|
</value>
|
|
</entry>
|
|
</map>
|
|
</option>
|
|
</component>
|
|
<component name="VcsContentAnnotationSettings">
|
|
<option name="myLimit" value="2678400000" />
|
|
</component>
|
|
<component name="VcsManagerConfiguration">
|
|
<option name="myTodoPanelSettings">
|
|
<TodoPanelSettings />
|
|
</option>
|
|
</component>
|
|
<component name="WindowStateProjectService">
|
|
<state width="1507" height="274" key="GridCell.Tab.0.bottom" timestamp="1649903446824">
|
|
<screen x="1920" y="0" width="1920" height="1080" />
|
|
</state>
|
|
<state width="1507" height="274" key="GridCell.Tab.0.bottom/0.0.1920.1050/1920.0.1920.1080@1920.0.1920.1080" timestamp="1649903446824" />
|
|
<state width="1507" height="274" key="GridCell.Tab.0.center" timestamp="1649903446824">
|
|
<screen x="1920" y="0" width="1920" height="1080" />
|
|
</state>
|
|
<state width="1507" height="274" key="GridCell.Tab.0.center/0.0.1920.1050/1920.0.1920.1080@1920.0.1920.1080" timestamp="1649903446824" />
|
|
<state width="1507" height="274" key="GridCell.Tab.0.left" timestamp="1649903446824">
|
|
<screen x="1920" y="0" width="1920" height="1080" />
|
|
</state>
|
|
<state width="1507" height="274" key="GridCell.Tab.0.left/0.0.1920.1050/1920.0.1920.1080@1920.0.1920.1080" timestamp="1649903446824" />
|
|
<state width="1507" height="274" key="GridCell.Tab.0.right" timestamp="1649903446824">
|
|
<screen x="1920" y="0" width="1920" height="1080" />
|
|
</state>
|
|
<state width="1507" height="274" key="GridCell.Tab.0.right/0.0.1920.1050/1920.0.1920.1080@1920.0.1920.1080" timestamp="1649903446824" />
|
|
<state width="1507" height="274" key="GridCell.Tab.1.bottom" timestamp="1649903446824">
|
|
<screen x="1920" y="0" width="1920" height="1080" />
|
|
</state>
|
|
<state width="1507" height="274" key="GridCell.Tab.1.bottom/0.0.1920.1050/1920.0.1920.1080@1920.0.1920.1080" timestamp="1649903446824" />
|
|
<state width="1507" height="274" key="GridCell.Tab.1.center" timestamp="1649903446824">
|
|
<screen x="1920" y="0" width="1920" height="1080" />
|
|
</state>
|
|
<state width="1507" height="274" key="GridCell.Tab.1.center/0.0.1920.1050/1920.0.1920.1080@1920.0.1920.1080" timestamp="1649903446824" />
|
|
<state width="1507" height="274" key="GridCell.Tab.1.left" timestamp="1649903446824">
|
|
<screen x="1920" y="0" width="1920" height="1080" />
|
|
</state>
|
|
<state width="1507" height="274" key="GridCell.Tab.1.left/0.0.1920.1050/1920.0.1920.1080@1920.0.1920.1080" timestamp="1649903446824" />
|
|
<state width="1507" height="274" key="GridCell.Tab.1.right" timestamp="1649903446824">
|
|
<screen x="1920" y="0" width="1920" height="1080" />
|
|
</state>
|
|
<state width="1507" height="274" key="GridCell.Tab.1.right/0.0.1920.1050/1920.0.1920.1080@1920.0.1920.1080" timestamp="1649903446824" />
|
|
</component>
|
|
<component name="XDebuggerManager">
|
|
<breakpoint-manager />
|
|
<watches-manager />
|
|
</component>
|
|
<component name="com.intellij.openapi.vcs.changes.shelf.ShelveChangesManager" show_recycled="false">
|
|
<option name="remove_strategy" value="false" />
|
|
</component>
|
|
</project> |