UPF/Assets/Game/Scripts/Minigame/Skin/RocketSkinStats.cs
2023-02-24 22:14:55 +05:30

13 lines
354 B
C#
Executable File

using UnityEngine;
[CreateAssetMenu(fileName = "RocketSkin1", menuName = "Game/RocketSkinData", order = 1)]
public class RocketSkinStats : ScriptableObject
{
public RocketLevel[] baseLevels;
public RocketLevel[] commonLevels;
public RocketLevel[] rareLevels;
public RocketLevel[] epicLevels;
public RocketLevel[] legendaryLevels;
}