UPF/Assets/Game/Scripts/Structures/ChestDataObject.cs
2023-02-24 22:14:55 +05:30

30 lines
788 B
C#
Executable File

using UnityEngine;
[CreateAssetMenu(fileName = "Chestdata", menuName = "Game/ChestdataObject", order = 1)]
public class ChestDataObject : ScriptableObject
{
public string name;
public int Price;
public float minGold;
public float maxGold;
public float minGems;
public float maxGems;
public float gemsChance;
public float commonChance;
public float rareChance;
public float legendaryChance;
public string getInfo(){
string items = $"Gold {minGold}-{maxGold}\n";
items += $"Gems : {minGems}-{maxGems} [{gemsChance}%]\n";
items += $"Common Skin : [{commonChance}%]\n";
items += $"Rare Skin : [{rareChance}%]\n";
items += $"Legendary Skin : [{legendaryChance}%]";
return items;
}
}