UPF/Assets/Game/Scripts/Structures/Logger.cs
2023-02-24 22:14:55 +05:30

29 lines
755 B
C#
Executable File

using System;
using UnityEngine;
namespace CustomLogger{
public static class Debug{
public static string loggedText{get; private set;}
public static void Log(object msg){
string output = $"[{DateTime.Now}] {msg}";
loggedText+=output+"\n";
UnityEngine.Debug.Log(output);
}
public static void LogError(object msg){
string output = $"* [{DateTime.Now}] {msg}";
loggedText+=output+"\n";
UnityEngine.Debug.LogError(output);
}
public static void LogWarning(object msg){
string output = $"![{DateTime.Now}] {msg}";
loggedText+=output+"\n";
UnityEngine.Debug.LogWarning(output);
}
}
}