12 lines
317 B
C#
12 lines
317 B
C#
using UnityEngine;
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[CreateAssetMenu(fileName = "RocketSkin1", menuName = "Game/RocketSkinData", order = 1)]
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public class RocketSkinStats : ScriptableObject
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{
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public RocketLevel[] baseLevels;
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public RocketLevel[] commonLevels;
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public RocketLevel[] rareLevels;
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public RocketLevel[] legendaryLevels;
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}
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