using Mirror; using UnityEngine; public class NetPlayer : NetworkBehaviour { public PlayerType playerType; void Start() { NetPlayer[] players = FindObjectsOfType(); if (players.Length > 1) { playerType = PlayerType.Client; Shooter.client.Toggle(true); Shooter.master.Toggle(false); } else { playerType = PlayerType.Master; Shooter.master.Toggle(true); Shooter.client.Toggle(false); } } // Update is called once per frame void Update() { } } public enum PlayerType { Master, Client }