bubble_shooter_2d/Assets/Scripts/Sound.cs
2022-12-30 23:30:32 +05:00

23 lines
274 B
C#

using UnityEngine;
using System;
[Serializable]
public class Sound
{
public string name;
[HideInInspector]
public AudioSource audioSource;
public AudioClip clip;
[Range(0f, 1f)]
public float volume;
[Range(0.1f, 3f)]
public float pitch;
public bool loop;
}