bubble_shooter_2d/Assets/Mirror/Examples/BenchmarkIdle
2025-06-01 09:14:39 +05:30
..
_Readme.txt mp init 2025-06-01 09:14:39 +05:30
_Readme.txt.meta mp init 2025-06-01 09:14:39 +05:30
BenchmarkIdleNetworkManager.cs mp init 2025-06-01 09:14:39 +05:30
BenchmarkIdleNetworkManager.cs.meta mp init 2025-06-01 09:14:39 +05:30
MirrorBenchmarkIdle.unity mp init 2025-06-01 09:14:39 +05:30
MirrorBenchmarkIdle.unity.meta mp init 2025-06-01 09:14:39 +05:30
Npc.cs mp init 2025-06-01 09:14:39 +05:30
Npc.cs.meta mp init 2025-06-01 09:14:39 +05:30
Npc.mat mp init 2025-06-01 09:14:39 +05:30
Npc.mat.meta mp init 2025-06-01 09:14:39 +05:30
Npc.prefab mp init 2025-06-01 09:14:39 +05:30
Npc.prefab.meta mp init 2025-06-01 09:14:39 +05:30
Player.cs mp init 2025-06-01 09:14:39 +05:30
Player.cs.meta mp init 2025-06-01 09:14:39 +05:30
Player.mat mp init 2025-06-01 09:14:39 +05:30
Player.mat.meta mp init 2025-06-01 09:14:39 +05:30
Player.prefab mp init 2025-06-01 09:14:39 +05:30
Player.prefab.meta mp init 2025-06-01 09:14:39 +05:30
Readme.txt mp init 2025-06-01 09:14:39 +05:30
Readme.txt.meta mp init 2025-06-01 09:14:39 +05:30

This is used for CCU tests.
White = players, Red = monsters.

In NetworkManager:
- set the server's IP/Port
- enable 'auto start headless server', build server binary.
- enable 'auto connect headless client', build client binary.

Launch 1 server with N clients.