This commit is contained in:
2023-11-28 11:36:18 +05:30
commit 3fe8517bab
482 changed files with 54087 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools">
<application>
<activity android:name="com.unity3d.player.UnityPlayerActivity" android:theme="@style/UnityThemeSelector" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.BROWSABLE" />
<data android:scheme="unitydl" android:host="web3Login" />
</intent-filter>
</activity>
</application>
</manifest>

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using UnityEngine;
using UnityEditor;
#if UNITY_EDITOR
// add this back in for production to initialize pop up and registration check
[InitializeOnLoad]
public class Startup : EditorWindow
{
static Startup()
{
if (PlayerPrefs.GetString("Registered") == "")
{
Debug.LogError("ProjectID Not Valid! Please Go To Dashboard.Gaming.Chainsafe.io To Get A New ProjectID");
EditorApplication.ExecuteMenuItem("Window/ChainSafeServerSettings");
// Get existing open window or if none, make a new one:
}
}
}
#endif

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using UnityEngine;
using UnityEngine.Serialization;
[CreateAssetMenu(fileName = "ProjectConfigData", menuName = "ScriptableObjects/ProjectConfigScriptableObject",
order = 1)]
public class ProjectConfigScriptableObject : ScriptableObject
{
[SerializeField] public string projectID;
[SerializeField] public string chainID;
[SerializeField] public string chain;
[SerializeField] public string network;
[SerializeField] public string rpc;
public string ProjectID
{
get => projectID;
set => projectID = value;
}
public string ChainID
{
get => chainID;
set => chainID = value;
}
public string Chain
{
get => chain;
set => chain = value;
}
public string Network
{
get => network;
set => network = value;
}
public string RPC
{
get => rpc;
set => rpc = value;
}
}

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