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using UnityEngine;
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using Web3Unity.Scripts.Library.ETHEREUEM.EIP;
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public class AllErc721 : MonoBehaviour
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{
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public string[] nftContracts;
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public int amountOfTokenIdsToSearch;
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public int tokenIDStart; // set this as a starting point as needed
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string account;
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int balanceSearched;
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async void Start()
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{
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// This is the account taken from the user login scene
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account = PlayerPrefs.GetString("Account");
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// Searches through your listed contracts
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foreach (string contract in nftContracts)
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{
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int balance = await ERC721.BalanceOf(contract, account);
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Debug.Log("Balance of contract " + contract + ": " + balance);
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// if i is less than the selected amount of tokenIDs to search, keep searching
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for (int i = 1; i < amountOfTokenIdsToSearch; i++)
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{
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// if balanceSearched is less than the balance for each contract, keep searching
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if (balanceSearched < balance)
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{
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Debug.Log("Searching" + (tokenIDStart + i));
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string ownerOf = await ERC721.OwnerOf(contract, (tokenIDStart + i).ToString());
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// if token id id matches the account from login, print the tokenID and get the URI
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if (ownerOf == account)
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{
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string uri = await ERC721.URI(contract, (tokenIDStart + i).ToString());
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Debug.Log("TokenID: " + (tokenIDStart + i));
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Debug.Log("Token URI: " + uri);
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balanceSearched++;
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}
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}
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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