43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using System;
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using UnityEngine;
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using Newtonsoft.Json;
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using Web3Unity.Scripts.Library.ETHEREUEM.EIP;
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using Web3Unity.Scripts.Prefabs;
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#if UNITY_WEBGL
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public class WebGLTransfer721 : MonoBehaviour
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{
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[SerializeField]
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private string contract = "0xdE458Cd3dEaA28ce67BeEFE3F45368c875b3FfD6";
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[SerializeField]
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private string toAccount = "0xdA064B1Cef52e19caFF22ae2Cc1A4e8873B8bAB0";
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[SerializeField]
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private string tokenId = "1";
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private readonly string abi = ABI.ERC_721;
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async public void SafeTransferFrom()
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{
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// smart contract method to call
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string method = "safeTransferFrom";
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// array of arguments for contract
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string[] obj = { PlayerPrefs.GetString("Account"), toAccount, tokenId };
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string args = JsonConvert.SerializeObject(obj);
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// value in wei
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string value = "0";
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// gas limit OPTIONAL
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string gasLimit = "";
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// gas price OPTIONAL
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string gasPrice = "";
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// connects to user's browser wallet (metamask) to send a transaction
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try
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{
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string response = await Web3GL.SendContract(method, abi, contract, args, value, gasLimit, gasPrice);
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Debug.Log(response);
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}
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catch (Exception e)
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{
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Debug.LogException(e, this);
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}
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}
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}
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#endif |