chainsafe-test/Assets/Editor/ServerSettings/ChainsafeServerSettings.cs
2023-11-28 11:36:18 +05:30

123 lines
4.9 KiB
C#

using UnityEditor;
using System.Collections;
using UnityEngine;
using SDKConfiguration;
using System;
public class ChainSafeServerSettings : EditorWindow
{
public string ProjectID = "Please Enter Your Project ID";
public string ChainID = "Please Enter Your Chain ID";
public string Chain = "Please Enter Your Chain i.e Ethereum, Binance, Cronos";
public string Network = "Please Enter Your Network i.e Mainnet, Testnet";
public string RPC = "Please Enter Your RPC";
public User saveObject;
Texture2D m_Logo = null;
GameObject serverCheck = null;
ProjectConfigScriptableObject projectConfigSO = null;
// checks if data is already entered
void Awake()
{
if ((ProjectID == ("Please Enter Your Project ID")) && (PlayerPrefs.GetString("ProjectID") != ""))
{
ProjectID = PlayerPrefs.GetString("ProjectID");
PlayerPrefs.Save();
}
if ((ChainID == ("Please Enter Your Chain ID")) && (PlayerPrefs.GetString("ChainID") != ""))
{
ChainID = PlayerPrefs.GetString("ChainID");
PlayerPrefs.Save();
}
if (Chain == ("Please Enter Your Chain i.e Ethereum, Binance, Cronos") && (PlayerPrefs.GetString("Chain") != ""))
{
Chain = PlayerPrefs.GetString("Chain");
PlayerPrefs.Save();
}
if (Network == ("Please Enter Your Network i.e Mainnet, Testnet") && (PlayerPrefs.GetString("Network") != ""))
{
Network = PlayerPrefs.GetString("Network");
PlayerPrefs.Save();
}
if (RPC == ("Please Enter Your RPC") && (PlayerPrefs.GetString("RPC") != ""))
{
RPC = PlayerPrefs.GetString("RPC");
PlayerPrefs.Save();
}
}
// Initializes window
[MenuItem("Window/ChainSafeServerSettings")]
public static void ShowWindow()
{
// show existing window instance. If one doesn't exist, make one.
EditorWindow.GetWindow(typeof(ChainSafeServerSettings));
}
// called when menu is opened, loads Chainsafe Logo
void OnEnable()
{
m_Logo = (Texture2D)Resources.Load("chainsafemenulogo", typeof(Texture2D));
}
// displayed content
void OnGUI()
{
// image
EditorGUILayout.BeginVertical("box");
GUILayout.Label(m_Logo, GUILayout.MaxWidth(250f), GUILayout.MaxHeight(250f));
EditorGUILayout.EndVertical();
// text
GUILayout.Label("Welcome To The ChainSafe SDK!", EditorStyles.boldLabel);
GUILayout.Label("Here you can enter all the information needed to get your game started on the blockchain!", EditorStyles.label);
// inputs
ProjectID = EditorGUILayout.TextField("Project ID", ProjectID);
ChainID = EditorGUILayout.TextField("Chain ID", ChainID);
Chain = EditorGUILayout.TextField("Chain", Chain);
Network = EditorGUILayout.TextField("Network", Network);
RPC = EditorGUILayout.TextField("RPC", RPC);
// buttons
// register
if (GUILayout.Button("Need To Register?"))
{
Application.OpenURL("https://dashboard.gaming.chainsafe.io/");
}
// docs
if (GUILayout.Button("Check Out Our Docs!"))
{
Application.OpenURL("https://docs.gaming.chainsafe.io/");
}
// save button
if (GUILayout.Button("Save Settings"))
{
Debug.Log("Saving Settings!");
// set player prefs for unity open close within the editor
PlayerPrefs.SetString("ProjectID", ProjectID);
PlayerPrefs.SetString("ChainID", ChainID);
PlayerPrefs.SetString("Chain", Chain);
PlayerPrefs.SetString("Network", Network);
PlayerPrefs.SetString("RPC", RPC);
PlayerPrefs.SetString("Registered", "true");
// set the scriptable object for when the project is built out
projectConfigSO = (ProjectConfigScriptableObject)Resources.Load("ProjectConfigData", typeof(ScriptableObject));
projectConfigSO.ProjectID = ProjectID;
projectConfigSO.ChainID = ChainID;
projectConfigSO.Chain = Chain;
projectConfigSO.Network = Network;
projectConfigSO.RPC = RPC;
EditorUtility.SetDirty(projectConfigSO);
AssetDatabase.SaveAssets();
// assign script to prefab and instantiate then destroy after
serverCheck = (GameObject)Resources.Load("dll", typeof(GameObject));
GameObject serverCheckScript = (GameObject)Instantiate(serverCheck, new Vector3(0, 0, 0), new Quaternion(0, 0, 0, 0));
serverCheckScript.GetComponent<ServerCheck>().CheckProject();
Debug.Log("Server Check Script: " + serverCheck);
}
GUILayout.Label("Reminder: Your ProjectID Must Be Valid To Save & Build With Our SDK. You Can Register For One On Our Website At Dashboard.Gaming.Chainsafe.io", EditorStyles.label);
}
}