chainsafe-test/Assets/Web3Unity/Prefabs/ERC1155/ImportNFTTextureExample.cs
2023-11-28 11:36:18 +05:30

43 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Networking;
using Web3Unity.Scripts.Library.ETHEREUEM.EIP;
public class ImportNFTTextureExample : MonoBehaviour
{
public class Response
{
public string image;
}
async void Start()
{
string contract = "0x162BA1d478948e0ab2d4B21dca2471982C1Fb797"; // gitleaks:allow
string tokenId = "0x01559ae4021aee70424836ca173b6a4e647287d15cee8ac42d8c2d8d128927e5"; // gitleaks:allow
// fetch uri from chain
string uri = await ERC1155.URI(contract, tokenId);
print("uri: " + uri);
// fetch json from uri
UnityWebRequest webRequest = UnityWebRequest.Get(uri);
await webRequest.SendWebRequest();
Response data = JsonUtility.FromJson<Response>(System.Text.Encoding.UTF8.GetString(webRequest.downloadHandler.data));
// parse json to get image uri
string imageUri = data.image;
print("imageUri: " + imageUri);
if (imageUri.StartsWith("ipfs://"))
{
imageUri = imageUri.Replace("ipfs://", "https://ipfs.io/ipfs/");
}
Debug.Log("Revised URI: " + imageUri);
// fetch image and display in game
UnityWebRequest textureRequest = UnityWebRequestTexture.GetTexture(imageUri);
await textureRequest.SendWebRequest();
gameObject.GetComponent<Renderer>().material.mainTexture = ((DownloadHandlerTexture)textureRequest.downloadHandler).texture;
}
}