43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.Networking;
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using Web3Unity.Scripts.Library.ETHEREUEM.EIP;
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public class ImportNFTTextureExample : MonoBehaviour
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{
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public class Response
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{
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public string image;
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}
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async void Start()
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{
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string contract = "0x162BA1d478948e0ab2d4B21dca2471982C1Fb797"; // gitleaks:allow
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string tokenId = "0x01559ae4021aee70424836ca173b6a4e647287d15cee8ac42d8c2d8d128927e5"; // gitleaks:allow
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// fetch uri from chain
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string uri = await ERC1155.URI(contract, tokenId);
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print("uri: " + uri);
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// fetch json from uri
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UnityWebRequest webRequest = UnityWebRequest.Get(uri);
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await webRequest.SendWebRequest();
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Response data = JsonUtility.FromJson<Response>(System.Text.Encoding.UTF8.GetString(webRequest.downloadHandler.data));
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// parse json to get image uri
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string imageUri = data.image;
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print("imageUri: " + imageUri);
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if (imageUri.StartsWith("ipfs://"))
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{
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imageUri = imageUri.Replace("ipfs://", "https://ipfs.io/ipfs/");
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}
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Debug.Log("Revised URI: " + imageUri);
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// fetch image and display in game
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UnityWebRequest textureRequest = UnityWebRequestTexture.GetTexture(imageUri);
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await textureRequest.SendWebRequest();
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gameObject.GetComponent<Renderer>().material.mainTexture = ((DownloadHandlerTexture)textureRequest.downloadHandler).texture;
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}
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}
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